MilanKokyCZ Posted October 10, 2023 Share Posted October 10, 2023 Hi there i did play with Legendary Modification mod for a long time but i tried to follow up on guide in Instant Scan mod and there i deleted Legendaryl.esp from Custom.iniWell i did relize this late unfortunatly and i deside not to use Instant scan mod but now i cant get legendary modification mod to work again no matter what i do i would add the line in Custom.ini manually but i dont know how it shoud look can someone help with that please ?Also i do get content is missing error but i have Legendaries.esp installed in vortex and tried it to put manually to of course i do have Archive Invalidation in Custom.ini To make my problem clear In Custom.ini there wasLegendaries.esp afther archive invalidation but it wasnt only legendaries.espIt was something like.....legendaries.esp.....I think that if i would put it back as it suppouse to be it would fix my problem but im not sure- Edit Find out how it shoud look likesTestFile1=legendaries.espBut it still did not fix my issute game does still not load this ESP all other mods liike Inventory and star ui hud worksI know because i tried to load a save without this ESP and it is fricking strange that other mods work and this one not. It did stop working when i did delete that one line from StarfieldCustom.ini Here is my SFSE LOGFSE runtime: initialize (version = 0.1.5 01070240 2023-10-10 20:05:38, os = 6.2 (9200))imagebase = 00007FFE43700000reloc mgr imagebase = 00007FF7C1080000plugin directory = d:\launchers\steam\steamapps\common\Starfield\Data\SFSE\Plugins\scanning plugin directory d:\launchers\steam\steamapps\common\Starfield\Data\SFSE\Plugins\checking plugin BakaAchievementEnabler.dllpreinit completeloading plugin "BakaAchievementEnabler"plugin 1 allocated 256 bytes from branch poolregistering plugin listener for SFSE at 1 of 3plugin BakaAchievementEnabler.dll (00000001 BakaAchievementEnabler 20000000) loaded correctly (handle 1)dispatch message (0) to plugin listenerssending message type 0 to plugin 1dispatched message.dispatch message (1) to plugin listenerssending message type 1 to plugin 1dispatched message.init complete Edit found out what i was deleting from mod author he reached out [General]sTestFile1=crafting.esp[Archive]bInvalidateOlderFiles=1sResourceDataDirsFinal=Unfortunatly this did not fix my game still does not load the mod Link to comment Share on other sites More sharing options...
stonedgorilla Posted September 19 Share Posted September 19 You mod files should be in the Data folder and referenced in your plugins.txt file. At least on gamepass thats how it is. Not sure about steam though. 1 Link to comment Share on other sites More sharing options...
lostinwhere Posted September 20 Share Posted September 20 (edited) Do not use sTestFile entries in your Starfield Custom.ini file. Any mod that is recommending the sTestFile method for activating their mod is using outdated information. Do not use .esp plugins in the game. That mod has an updated .esm file that is now compatible with the game. For reference on what plugins are compatible with the game: Edited September 20 by lostinwhere Link to comment Share on other sites More sharing options...
aurreth Posted September 20 Share Posted September 20 The original post was from almost a year ago, before there was any support for plugins.txt, SFSE or native. Serious necro. Link to comment Share on other sites More sharing options...
lostinwhere Posted September 20 Share Posted September 20 Yeah, but the problem is that mod that he's referencing still has install instructions advising the use of the sTestFile method of activating the plugin. I've seen other new modders run into problems recently due to following old, outdated install instructions. 1 Link to comment Share on other sites More sharing options...
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