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Picking .nif in GECK causes crash


mechine

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I just fixed it, but

 

 

There was this weapon that each time I got to the part in GECK where you pick the model nif

It would crash the geck instantly.

 

There were some other problems with it, for some reason one of the parts was named

NiTriShape instead of NiTriStrip, pretty much the whole thing was messy.

 

I spend a few hours cleaning it up.

 

There were also some area's that were not textured, like hole in parts of it

you could see thru that part of the mesh, missing triangles, invisable.

They were not on the part named NiTriShape though

 

I noticed getting rid of the NiTriShape, name and turning it into

NiTriStrips, I right clicked then selected mesh/stripify

Which made that part have a large hole in it like the other part

Going back again and selecting trianglate, and then stripify again

got rid of the hole so I did it again on the top part

which got rid of the hole in the mesh on it.

 

You know, many hours later from working on this mesh

I thought it was fixed only to pick it as a model in GECK

to have it crash again.

 

It turned out I knew it was one of the extra parts it had

because I had other fixed versions of this mesh without that part

that would load up in GECK just fine

 

So I went back an did the stripify/trianglate\stripify on the part

that the others had even though it looked fine

Anyway, now it will load up in GECK without

that crash.

 

 

 

I was just posting it, so if people run into this problem with a great mesh

that might be messy, or causing crashes after hours of work.

 

 

 

Something I was wondering though,

 

Do the branch numbers in Nifscope matter

 

I've just been going sort of halfway making sure

 

that the different parts of the branch are together in

 

a numbered order.

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  • 1 year later...

I'm glad I found this thread. I noticed that the Reflex sight I keep trying to put on a rifle is named NiTriShape instead of NiTriStrips.

I read somewhere else that they both don't go together well, but they didn't explain how to correct the issue.

Thanks to you I'm going to try the process of changing the name to NiTriStrips and see if it works, Thanks so much for pointing this out!

 

EDIT: I still get the GECK crash! :(

I select all the add-on parts of the mesh did stripify/triangulate/stripify and still crashes.

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  • 1 month later...

I'm glad I found this thread. I noticed that the Reflex sight I keep trying to put on a rifle is named NiTriShape instead of NiTriStrips.

I read somewhere else that they both don't go together well, but they didn't explain how to correct the issue.

Thanks to you I'm going to try the process of changing the name to NiTriStrips and see if it works, Thanks so much for pointing this out!

 

EDIT: I still get the GECK crash! :(

I select all the add-on parts of the mesh did stripify/triangulate/stripify and still crashes.

Yeah, I'm getting this problem with a couple weapons I am trying to customise with scopes. I know I am doing something fundamentally wrong, but I can't figure it out and it is driving me nuts! All I want is to add a scope to a couple of weapons on the 20th century weapons pack. It should not be that hard!

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I read somewhere else that they both don't go together well, but they didn't explain how to correct the issue.

they don't go well together? I have no idea what that means. I presume the person means that you can't paste mesh data from one onto the other. But finding an instance where you have to do that is just a sign of people exporting rigged meshes as strips instead of shapes. which they tend to do for some unknown reason.

 

NiTriStrips is a mesh object that have been run through a stripifier. They draw faster so are more efficient.

 

However, No developer ever uses them on rigged meshes when working in gamebryo. I speculate that when skin is involved it actually causes it to be more resource hungry.

 

NiTriShapes are always used instead.

 

Also strips can cause alpha artifacts as well. So if you are having issues with hair or the like, try exporting as shapes.

 

That's about the only times I use shapes.

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