mechine Posted June 30, 2009 Share Posted June 30, 2009 I just fixed it, but There was this weapon that each time I got to the part in GECK where you pick the model nif It would crash the geck instantly. There were some other problems with it, for some reason one of the parts was named NiTriShape instead of NiTriStrip, pretty much the whole thing was messy. I spend a few hours cleaning it up. There were also some area's that were not textured, like hole in parts of it you could see thru that part of the mesh, missing triangles, invisable. They were not on the part named NiTriShape though I noticed getting rid of the NiTriShape, name and turning it into NiTriStrips, I right clicked then selected mesh/stripifyWhich made that part have a large hole in it like the other partGoing back again and selecting trianglate, and then stripify againgot rid of the hole so I did it again on the top part which got rid of the hole in the mesh on it. You know, many hours later from working on this mesh I thought it was fixed only to pick it as a model in GECK to have it crash again. It turned out I knew it was one of the extra parts it hadbecause I had other fixed versions of this mesh without that part that would load up in GECK just fine So I went back an did the stripify/trianglate\stripify on the part that the others had even though it looked fineAnyway, now it will load up in GECK without that crash. I was just posting it, so if people run into this problem with a great meshthat might be messy, or causing crashes after hours of work. Something I was wondering though, Do the branch numbers in Nifscope matter I've just been going sort of halfway making sure that the different parts of the branch are together in a numbered order. Link to comment Share on other sites More sharing options...
x BattleHeart x Posted July 28, 2010 Share Posted July 28, 2010 I'm glad I found this thread. I noticed that the Reflex sight I keep trying to put on a rifle is named NiTriShape instead of NiTriStrips.I read somewhere else that they both don't go together well, but they didn't explain how to correct the issue.Thanks to you I'm going to try the process of changing the name to NiTriStrips and see if it works, Thanks so much for pointing this out! EDIT: I still get the GECK crash! :(I select all the add-on parts of the mesh did stripify/triangulate/stripify and still crashes. Link to comment Share on other sites More sharing options...
daisho13 Posted September 15, 2010 Share Posted September 15, 2010 I'm glad I found this thread. I noticed that the Reflex sight I keep trying to put on a rifle is named NiTriShape instead of NiTriStrips.I read somewhere else that they both don't go together well, but they didn't explain how to correct the issue.Thanks to you I'm going to try the process of changing the name to NiTriStrips and see if it works, Thanks so much for pointing this out! EDIT: I still get the GECK crash! :(I select all the add-on parts of the mesh did stripify/triangulate/stripify and still crashes.Yeah, I'm getting this problem with a couple weapons I am trying to customise with scopes. I know I am doing something fundamentally wrong, but I can't figure it out and it is driving me nuts! All I want is to add a scope to a couple of weapons on the 20th century weapons pack. It should not be that hard! Link to comment Share on other sites More sharing options...
Ghogiel Posted September 15, 2010 Share Posted September 15, 2010 I read somewhere else that they both don't go together well, but they didn't explain how to correct the issue.they don't go well together? I have no idea what that means. I presume the person means that you can't paste mesh data from one onto the other. But finding an instance where you have to do that is just a sign of people exporting rigged meshes as strips instead of shapes. which they tend to do for some unknown reason. NiTriStrips is a mesh object that have been run through a stripifier. They draw faster so are more efficient. However, No developer ever uses them on rigged meshes when working in gamebryo. I speculate that when skin is involved it actually causes it to be more resource hungry. NiTriShapes are always used instead. Also strips can cause alpha artifacts as well. So if you are having issues with hair or the like, try exporting as shapes. That's about the only times I use shapes. Link to comment Share on other sites More sharing options...
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