Lafaerte Posted October 22, 2023 Share Posted October 22, 2023 (edited) I downloaded about 3-4 override mods that manipulates the game RNG, drop table and merchant loot table, some of them can work together, some don't, how do i know what one is working, and change them to whatever i want? i don't know what is active\deactive in-game like dazip files installed via modmanager is there anyway to manage override mods like we can manage dazip mods at modmanager? mod manager got a section of override mods but i can't simply drag and drop the files or copy and paste at modmanager override folder Edited October 22, 2023 by Lafaerte Link to comment Share on other sites More sharing options...
theskymoves Posted October 22, 2023 Share Posted October 22, 2023 To 'manage' override mods, in terms of installing/uninstalling them, can be accomplished by using a mod manager, like DAO ModManager (requires the creation of proprietary '.override' archives), DAModder (can handle zip/7zip, and maybe RAR), or a general manager like NMM or Vortex. That won't help with determining what mod takes precedence when there are conflicting files, though. DAO uses a primitive 'load order' system to accomplish that. Files in the override folder have priority over DAzip installed mods. And then the override folder itself is subject to a load order of sorts: the folders within the override folder load in reverse alphabetical order from Z-to-A. The game engine is supposed to load the first instance of a file name, and ignore any subsequent files with the same name… in theory, at least. The reality is that sometimes the game will ignore multiple identically named files in override - especially NPC morphs and GDAs - and revert to vanilla.The game will load the folders in override using a simple alpha-numerical reverse order system, with the last folder in 0-9 A-Z being the one that gets priority. (Always put override mods in there own folders... loose files in override can't be 'managed' at all) So if your override folder has subfolders called Acme ModBest Mod EverChange That Thing NOWMy DAO ModReally Cool Mod the game will give them priority in the reverse order: Really Cool ModMy DAO ModChange That Thing NOWBest Mod EverAcme Mod with the files in Really Cool Mod being the ones that the game uses, and conflicting files from the other mods being ignored. Now, if you prefer the changes from Change That Thing NOW, you can 'prioritize' that mod just by changing the name of the folder, so it falls later in the alphabet. The most common prepend is 'zz_' or the like, but other letters can be used to fine-tune the order... and using that technique, the mods can be reordered as aa_Really Cool ModMy DAO Modzz_Best Mod Everzzz_Acme Modzzzz_Change That Thing NOW with the order that the game loads them being the reverse; zzzz_Change That Thing NOW having priority over aa_Really Cool Mod. Having said all that, it really is best to avoid mod conflicts, rather than trying to work around them with 'load order'. Link to comment Share on other sites More sharing options...
Lafaerte Posted October 23, 2023 Author Share Posted October 23, 2023 thx for the info bro that was a gold tip for me, i got my files well organized so i managed things well here now haha Link to comment Share on other sites More sharing options...
GoldGary Posted November 4, 2023 Share Posted November 4, 2023 wait this is kinda confusing for me... then what if i name my subfolders in alphabet order but inside them there are other folders with numerical orders? like this; BugfixesClothingGameplay then inside Bugfixes folder there are folders with name 01. aa, 02. ab, 03. ac .....inside Clothing there are 06. aa, 07. ab, 08. ac .....and inside Gameplay there are 11. aa, 12. ab, 13. ac ..... How is my load order priority here? Link to comment Share on other sites More sharing options...
Recommended Posts