CirnoNeuron Posted October 23, 2023 Share Posted October 23, 2023 Ages ago I played a Game called Zone of Enders. The player Mech (Jehuty) had an ability called "Decoy" where she would dash back leaving a Decoy to take damage. I am looking for any Ideas on how or if even possible to make an ability/spell that might do the same. Player dash backward leaving a ghost image in their place to take fireballs and arrows alike then disappearing. A ghost w/o AI would work for the decoy and is easy enough, but the dash backward and summon in place is beyond my knowledge.I was trying to figure out a way reverse the sprint shout but as I said, beyond my knowledge. Any ideas from the many who know the CK? Link to comment Share on other sites More sharing options...
BunnyPriestess Posted October 27, 2023 Share Posted October 27, 2023 (edited) PlaceActorAtMe may be of some use to you for the summoning. As far as reversing the sprint shout, that's pretty much Impossible as It's distance, speed, etc. are based on the animation for the shout and nothing actually changeable in the CK. I'm not sure of any script that could give a similar effect. Moveto, KeepOffsetFromActor, or PushActorAway might be of some use to you. Edited October 27, 2023 by BunnyPriestess Link to comment Share on other sites More sharing options...
CirnoNeuron Posted October 31, 2023 Author Share Posted October 31, 2023 Thank You, this at least gives me someplace to look. Link to comment Share on other sites More sharing options...
greyday01 Posted November 2, 2023 Share Posted November 2, 2023 PlaceActorAtMe like was said, along with a muffle and invisibility spell put on the player. The running you would have to take care of yourself. Maybe have the actor set to be reckless and have a package that would cause it to run at and attack any enemies in a certain radius. Link to comment Share on other sites More sharing options...
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