Starbound721 Posted October 24, 2023 Share Posted October 24, 2023 (edited) Adding masters and item requirements (for NPCs) from other mods to a esp So I can't seem to get it to stick, I have not been successful with the CS and when I add them with xEdit they are removed as soon as I load the esp file in the CS, also when I use armor from another mod on a NPC when I load it into xEdit, with requirements also loaded it say sit can not find the gear and if I save it the references to the modded items are removed. New to modding been having fun and have already learned a lot but I assume a lot of my errors are simple things that others know easily and I'm wasting time with simple issues. I have so many questions... Edited October 24, 2023 by Starbound721 Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted October 24, 2023 Share Posted October 24, 2023 You need the Construction set extender to make a plugin dependent of another plugin. Before loading them go in Files in the top-left -> Save options and make sure the Save loaded ESPs as masters option is ticked. I suppose you mean TES4Edit when you mention xEdit. Link to comment Share on other sites More sharing options...
Starbound721 Posted October 24, 2023 Author Share Posted October 24, 2023 (edited) Wow thank you very much, yes I have the extender installed and yes TES4edit indeed, I am going to set that setting in the CS right now... hmm I must not have the CSE installed correctly because I do not have the "Save options" in the drop down menu DataSaveToolsExportImportPreferences (not located here)Exit Going to re install the CSE hope that helps Edited October 24, 2023 by Starbound721 Link to comment Share on other sites More sharing options...
Starbound721 Posted October 24, 2023 Author Share Posted October 24, 2023 Still no luck, Im launching through MO2 and without MO2 , using the Launch CSE bat and through the exe, still not there. Maybe because I'm using the GOG version of Oblivion. Link to comment Share on other sites More sharing options...
Starbound721 Posted October 24, 2023 Author Share Posted October 24, 2023 Got it working, thank you for your help Oblivionaddicted Link to comment Share on other sites More sharing options...
hjhoang2512 Posted April 14 Share Posted April 14 Hi Starbound, i know this can be considered as Necroed. but i'm using TESConstruction Set Externder and i can't find where the "Files in the top-left -> Save options and make sure the Save loaded ESPs as masters option is ticked" is. I'm playing modded Oblivion and modding Oblivion through MO2. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted April 16 Share Posted April 16 Save loaded ESPs as masters is an option of the CSE. Link to comment Share on other sites More sharing options...
GamerRick Posted April 20 Share Posted April 20 (edited) My memory is vague on this, but I think you have to make the change in the Construction Set Extender.ini file (since the CSE won't save any settings changes you make to the ini file) (in Data\OBSE\Plugins ) [BGSEE::Plugins] PreventTimeStampChanges=1 SaveLoadedESPsAsMasters=1 <---- THIS ONE!!!! Edited April 20 by GamerRick Link to comment Share on other sites More sharing options...
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