Themisive Posted July 2, 2009 Share Posted July 2, 2009 I've recently been using the CS, as I'm writing a mod, and every so ofte I get a message that "Shader 1 is leaking"; this always happens at the END of a session with CS - which incidentally I've just upgraded to v1.2..404. Whilst this seems to have cured that problem, it's still finding nif files - it seems that it's finding the ones I've just unpacked from the BSA file for use in my mod! In each case I just ignore these warnings, but it seems that ignoring them was NOT the correct thing to do. Now when iI play the game I'm getting wierd bands stretching from a rock or tree, and of the same colour - sometimes they don't seem to have ANY connection what so-ever, and just appear as eiother gold, grey or black (usually the grey and black seem to be associated with Oblivion, and are really annoying since everything is in semi-darkness anyway) The fold ones sometimes appear just AFTER I close an Oblivion Gate. However, it's not too unusual to have bands of colour oringinatind from a tree, the ground, a rock or Ayleid ruins, with the same basic colour of the tree, rock ground or Ayleid ruins. Does the programme need de-bugging or what. Whilst I CAN re-install everything, this is a long process - usually several hours (as you see I've had to do it before), but I'm at a stage in the game where the Bag of Holding I obtained is quite full, and there are a lot of items I would need to collect again before I could re-load the game, as well as making a copy of WHAT esp's i have loaded. Last time I had fot a good way into the game and had to re-load, I chose to begin again, however, at this stage it's NOT an option so I hope you are able to help. I am running Windows XP Pro x64 (64 bit) with an up-to-date graphics and sound drivers - the graphics card is an ATI Radeon PCI Express, the sound card is a Creative Labs Audigy 2 ZS. The CPU is an AMD Athlon 2.2GHZ dual core chip. I do not use speakers, but use headohones, connected to the sound-card, RAM is 2Gb DDR2, the graphics RAM is 256Mb, the Motherbard is an ASUS A8r-MVP. If there's anything else you require please don't hesitate to send me a PM. Link to comment Share on other sites More sharing options...
Maigrets Posted July 3, 2009 Share Posted July 3, 2009 I've recently been using the CS, as I'm writing a mod, and every so ofte I get a message that "Shader 1 is leaking"; this always happens at the END of a session with CS - which incidentally I've just upgraded to v1.2..404. Whilst this seems to have cured that problem, it's still finding nif files - it seems that it's finding the ones I've just unpacked from the BSA file for use in my mod! In each case I just ignore these warnings, but it seems that ignoring them was NOT the correct thing to do. Now when iI play the game I'm getting wierd bands stretching from a rock or tree, and of the same colour - sometimes they don't seem to have ANY connection what so-ever, and just appear as eiother gold, grey or black (usually the grey and black seem to be associated with Oblivion, and are really annoying since everything is in semi-darkness anyway) The fold ones sometimes appear just AFTER I close an Oblivion Gate. However, it's not too unusual to have bands of colour oringinatind from a tree, the ground, a rock or Ayleid ruins, with the same basic colour of the tree, rock ground or Ayleid ruins. Does the programme need de-bugging or what. Whilst I CAN re-install everything, this is a long process - usually several hours (as you see I've had to do it before), but I'm at a stage in the game where the Bag of Holding I obtained is quite full, and there are a lot of items I would need to collect again before I could re-load the game, as well as making a copy of WHAT esp's i have loaded. Last time I had fot a good way into the game and had to re-load, I chose to begin again, however, at this stage it's NOT an option so I hope you are able to help. I am running Windows XP Pro x64 (64 bit) with an up-to-date graphics and sound drivers - the graphics card is an ATI Radeon PCI Express, the sound card is a Creative Labs Audigy 2 ZS. The CPU is an AMD Athlon 2.2GHZ dual core chip. I do not use speakers, but use headohones, connected to the sound-card, RAM is 2Gb DDR2, the graphics RAM is 256Mb, the Motherbard is an ASUS A8r-MVP. If there's anything else you require please don't hesitate to send me a PM. The "Shader is leaking" message happens occasionally and is usually nothing to worry about. I've had it a few times without it affecting anything in game. Also the message about "x number of nif files in the model loader" is also common and you can usually ignore that as well. It does pay to click through each one and not click "Yes to All" though, in case you see something that shouldn't be there. I usually get it with furniture and creature nifs when I've created new items or changed the paths for a particular nif file in a mod I'm working on. It means the CS has loaded the original nif's and they have been changed so they are still in use. The other thing with the stretched textures usually comes form something wrong with the actual texture itself, but if it's happening all over the place it sounds like artifacts which come from a dying or over heating graphics card. Try opening the side of your computer case and see how much dust is on your graphics card and the system fans. Don't blow into the case as it spreads dust where it should not go, like the motherboard etc. You can buy cans of compressed air from IT shops or you can use a small artists paint brush to gently dislodge the dust. :smile: Link to comment Share on other sites More sharing options...
Themisive Posted July 3, 2009 Author Share Posted July 3, 2009 Thanks for your welcome help. I live in the YK, and if you;ve seen the emperatures recently you'll have realised that MAY well have been part of the problem. As you may have seen, the heatwave has come to an end with a vegeance (thunderstorms, heavy rain &c). beleive irt or not my computer must have been operating at or near it's maximum, as the effects I described are very much diminidhed now it's cooler - they're still there, but I'll have a look at the graphics card and see if it needs cleaning. At the moment, I want to get a few new things for my PC (in actual fact this is going to mean re-building it almost completeley). I'm going to stick with 64 bit though I nay change that when the next windows version comes out. I'm still wondering about those nif file errors that CS is reporting, do you think that packing them to a bsa may solve the problem? Link to comment Share on other sites More sharing options...
Maigrets Posted July 4, 2009 Share Posted July 4, 2009 Thanks for your welcome help. I live in the YK, and if you;ve seen the emperatures recently you'll have realised that MAY well have been part of the problem. As you may have seen, the heatwave has come to an end with a vegeance (thunderstorms, heavy rain &c). beleive irt or not my computer must have been operating at or near it's maximum, as the effects I described are very much diminidhed now it's cooler - they're still there, but I'll have a look at the graphics card and see if it needs cleaning. At the moment, I want to get a few new things for my PC (in actual fact this is going to mean re-building it almost completeley). I'm going to stick with 64 bit though I nay change that when the next windows version comes out. I'm still wondering about those nif file errors that CS is reporting, do you think that packing them to a bsa may solve the problem? The only thing I can think of is.....did you unpack the meshes BSA into a completely different directory than the Oblivion\data directory? You don't want the BSA and the unpacked files in the same directory. Make sure you unpack them to a new folder somewhere else on your HDD. Yes, I've seen the news about the heat waves you're having. We had a very long and extreme summer and I hesitated to play any games at all, because the heat was so awful. Even air conditioning couldn't cope in the worst of it. I don't look forward to a repeat next summer, but I think we'll be in for more of the same. :pinch: Link to comment Share on other sites More sharing options...
Themisive Posted July 4, 2009 Author Share Posted July 4, 2009 To Maigrets I think it was the high temperatures that were causing a good part of the problem. That and some temerature critical parts having heatsinks sonnected by RUBBER PADS - I ask you, how dim can some manufacters be? Normally I don't have this sort of problem, and the whole thing has been checked out, new thermal paste applied, and those pesky heatsinks have had that rubber backing removed! since the weather broke, it's got a lot cooler anyway, and last night it seemed that the problem with thise streaks seems to be going away (for now). As far as unpacking the bsa's is concerned, I ONLY ever unpack the ones I want, and as far as I know, they HAVE to be in the Oblivion\Data\Meshes directory, to be associated with the dds files. there are about 15 warnings coming up, but I know what they all are - nif files I unplacked so that I could associate dds files. That was the reason I asked, should I try to pack these files in a bsa of their own - along with some textures I have? Link to comment Share on other sites More sharing options...
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