NZChimeran Posted November 5, 2023 Share Posted November 5, 2023 Seems the game won't let us adjust pips for shields, weapons etc until after takeoff, which is bad if you run into a bunch of enemy ships in orbit and your shield pips are at 2Would be nice to be able to set them before launch.If you are a player who does a lot of boarding, this becomes a huge problem. Link to comment Share on other sites More sharing options...
HeyYou Posted November 6, 2023 Share Posted November 6, 2023 You should really only have to set them once.... after you change anything at all on the ship. If you don't have enough power from your reactor to fully power weapons/shields/engines, pull power from ENGINES for the grav drive. Then put it back after you jump. There is actually a mod that lets you hotkey those actions. :D Link to comment Share on other sites More sharing options...
tomomi1922 Posted November 7, 2023 Share Posted November 7, 2023 Seems the game won't let us adjust pips for shields, weapons etc until after takeoff, which is bad if you run into a bunch of enemy ships in orbit and your shield pips are at 2Would be nice to be able to set them before launch.If you are a player who does a lot of boarding, this becomes a huge problem.With new ships, it is so uncertain. He is talking about boarding, which means a lot of stealing ships. But worry not, here is a mod for it: https://www.nexusmods.com/starfield/mods/1939 This mod gives you slow motion when you do power management. So you will not worry about being killed while switching powers. Link to comment Share on other sites More sharing options...
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