lvlnd Posted November 11, 2023 Share Posted November 11, 2023 More dialog options being supportive of the gravity pilgrims but also nudging them more in the right direction without spilling the beans. Not all comments available at one time, but more come up each time we run across them. And after meeting them the first time we have a 'Hi again!' type of greeting...or, a "Oh, it's you' greeting... Link to comment Share on other sites More sharing options...
aurreth Posted November 11, 2023 Share Posted November 11, 2023 I want "No More Space Beggars". That guy that keeps popping up begging for ship parts, the colonists begging for iron, the geologist accosting you for rare rocks. Cute the first time, but after that they need to be removed from the encounter list. Link to comment Share on other sites More sharing options...
lvlnd Posted November 12, 2023 Author Share Posted November 12, 2023 I found with the ship engineering skill you can tell the colonists how to restart their drive without the need for materials. I think what would make those encounters less tiring is different wording, not the same lines over and over. One evening I was doing a lot of planet hopping and encountered the geologist 4 times....ugh...too much! Link to comment Share on other sites More sharing options...
dodexahedron Posted November 30, 2023 Share Posted November 30, 2023 This might be something I'd consider for inclusion in my Starfiedl mod, in the future. The main problem would be not having audio for responses to new options, if any new options would warrant a different response than the ones that currently exist. Or do you just mean a bigger bank of things for the PC to say that still lead to the same responses we already have from the NPC, or even just re-wording of the existing player responses to be a little...I don't know...better? Link to comment Share on other sites More sharing options...
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