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Problem where NPCs appear invisible and invincible in GECK.


jackgillett

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I've been working on this mod for a while, but recently, I've encountered this issue where NPCs will spawn as if they are not rendered, appearing somewhat invisible (sometimes the weapon will be visible, and with others, the NPC is visible without the weapon being visible), and they can't be killed due to bullets and projectiles simply passing through them. I noticed that if I place a handful of NPC markers in a specific area, roughly 1 in every 8-10 NPCs will spawn this way. I've noticed that it only happens with hostile NPCs, and I haven't encountered it with friendly NPCs I've created in towns and settlements. I haven't been able to find any information on the GECK Wiki discussing this problem, so I'm somewhat at a loss. Does anyone familiar with the GECK know of a solution to this or what the potential cause may be?

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  • 3 weeks later...

I've only ever experienced something like this as an apparent glitch from using Increased Wasteland Spawns.

Are these npcs placed ahead of time in the geck or spawned mid-game via script? Either way my best guess is you're hitting some kind of memory limit in the engine.

Edited by Radioactivelad
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Those NPC are using body/armor/weapons with assets not loading completely, or incompatible with skeleton rig. Like if you are using armors for T4, but using Type3BG skeleton, it can appear that way.

Weapons? Possibly they use assets in a required BSA or ESM file that you dont install, uncheck, or misnamed.

If they can not load and show assets for armor/body, bullets cant hit what's not there, thus they are nearly invicible.

Your game is buggered, so to speak~ Show your load order list so that we can (maybe) find some source of troubles and therefore a solution.

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One exception is that your cell loading too many creatures or NPC. But in which case those creatures and NPC doesnt even appear until the overlimit ones is killed and despawned. So I dont think your cells have too many creatures.

Edited by laclongquan
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