Jump to content

Recommended Posts

Posted

At some point I will have finished a script that will be attached to very many aliases in a quest.  I don't suppose there is a way to use the CK to set properties on 40 odd instances of the same script at once?

I realise this is unlikely but I'm hoping to save some carpel tunnel later:)

 

diziet

Posted

No.  There is not.  That said, if you are able to give the properties the same name as their Editor ID, you can press auto-fill and the CK will fill them for you.

If your script is written in such a way that it can be used on multiple objects and properties have different things assigned based on the object the script is attached to, then you need to fill them one by one.

It should be mentioned, that I have no idea if xEdit could be used to do some sort of mass fill.  And if it could, it probably would require a custom written script for xEdit.

Posted

I was afraid of that:)  Autofill is refusing to work on one property that has identical name although it works on two others, and the properties for a scriptname e.g.

dz_outfits_mcm_menu Property mcm_script Auto

have never autofilled for me, even though when you click the drop down list to fill it there is just the one identically named script for me to choose!

Here's to RSI!

 

diziet

Posted

If the alias's aren't already made, I'm pretty sure you can attach the script to one alias, fill the properties, then duplicate the alias 40 times or whatever. The script should be attached to the duplicate alias's with properties filled.

Posted

In my experience properties that reference a script, will not auto-fill.  The reason being is that the script could be attached to multiple objects and with the information given, the CK cannot determine which specific object with the script should be filled.  Hence, one must manually fill all properties that reference a script.

Posted
  On 11/27/2023 at 8:43 PM, dylbill said:

If the alias's aren't already made, I'm pretty sure you can attach the script to one alias, fill the properties, then duplicate the alias 40 times or whatever. The script should be attached to the duplicate alias's with properties filled.

Expand  

That's useful thankyou!  Although I wish I could persuade the CK to number sensibly, if I have aliases all  named something_01 through to something_10 it would be nice if the duplicate of something_10 was named something_11 and not something_10001:)

 

diziet

Posted
  On 11/27/2023 at 10:41 PM, dizietemblesssma said:

That's useful thankyou!  Although I wish I could persuade the CK to number sensibly, if I have aliases all  named something_01 through to something_10 it would be nice if the duplicate of something_10 was named something_11 and not something_10001:)

 

diziet

Expand  

Yeah that is annoying. You can rename an alias after the fact though.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...