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More logical doors


Aurum10000

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The locked broken door serve an artistic purpose: you can see the other side of the door, but not necessarily go over there.

You dont actually go there and explore that, as it's not designed to do so (or they would make an openable door there).

If you make such a mod as you describe, you NEED to add more things to the space beyond the doors. Which lead to issues of economy balance (more items) and value for works (do all that for exactly what?)

I also doesnt know if change the door (and add more things to that space) to something else would affect navmesh or not~ No idea at all.

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