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My very first mod!! Transfer Settlement bluprint!


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Can anyone try it please? 😌

I have no idea if the download properly works because since the file already exists in my TFB folder, i cannot check if my download of my own file "took"

You'll have ot enter the Mojave worldspace first via project Mojave:

https://www.nexusmods.com/fallout4/mods/55215

 And here is my blueprint, its a big town, so older computers may take several minutes to drop the town into the desert.

https://www.nexusmods.com/fallout4/mods/77126

 

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Can anyone please try it?

I dont have any feedback at all yet if it even works, since this is my first one I am real eager to know if I did everything correctly.

I realize its a niche audience for those who already have (or are willing to) go to the Mojave worldspace via Project Mojave but still..

 

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Had a quick look. It looks like the folder structure for your mod might be wrong. It should be something like this:


- Data
-- F4SE
--- Plugins
---- TransferSettlements
----- blueprints
------ 8
------- bp_dagger_ivanpah_231231205112.json

 

Or I don't think Transfer Settlements will recognise it.

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21 minutes ago, mkh97 said:

Had a quick look. It looks like the folder structure for your mod might be wrong. It should be something like this:


- Data
-- F4SE
--- Plugins
---- TransferSettlements
----- blueprints
------ 8
------- bp_dagger_ivanpah_231231205112.json

 

Or I don't think Transfer Settlements will recognise it.

So how do I copy it like this?

I could copy my entire

data

f4se

plug ins 

transfer settelments

blueprints

8

db dagger

 

deleted everything except the folders i want to include  and then zip that?

EDIT: I just tried thats like 66000 files to copy paste into another folder (takes nearly an hour just for the copy) and then delete step by step everything I dont want?.

Cant someone not just donwlaod the json and just put it into their folder?

How should I zip  a filepath like that which includes so many other files?

 

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I think the folder structure should be like I wrote. You could look at this mod for an example: https://www.nexusmods.com/fallout4/mods/76872?tab=files

Just put the blueprint in the 8 folder (or whatever number you chose). Your mod might conflict with an another blueprint that uses the same number though. Might want to put a note about that in the mod description.

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7 minutes ago, mkh97 said:

I think the folder structure should be like I wrote. You could look at this mod for an example: https://www.nexusmods.com/fallout4/mods/76872?tab=files

Just put the blueprint in the 8 folder (or whatever number you chose). Your mod might conflict with an another blueprint that uses the same number though. Might want to put a note about that in the mod description.

maybe upload it to a higher number then than 8?

And what is the way to upload it and display all that structure?

I thought the file suffices and then you can hand put it into a bluepritn folder of your choice?

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PS: I just edited my annoucnement in the mod askign folks ot manually donwlaod and manually place into thier TFB folder.

BUt I realzie  alot of casual users will not know how to do that and since my target pool is so small I cant afford to lose part of my audience.

Is there a trick how ot uplaod as filepath and not copy past all those files and detele everthing except what I want?

I could also mnually make folders and name them.

Will try that right now.

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Just now, 363rdChemicalCompany said:

I thought the file suffices and then you can hand put it into a bluepritn folder of your choice?

 

I suppose that is also an option. I hadn't thought of that. Might even be better to do it that way since people will better know if they have a conflict with another blueprint.

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2 minutes ago, mkh97 said:

 

I suppose that is also an option. I hadn't thought of that. Might even be better to do it that way since people will better know if they have a conflict with another blueprint.

Still, I want to follow your guidnace and make it as easy as possible for people to use. A lot of folks prefer the Vortex tab and otehrs it the only thing they know how to use.

12 months ago I would not have known how/where to manuall install this file and I suspect many, if not most, players are like thta.

There must be a way I can disable it for now while I fix it.

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5 minutes ago, 363rdChemicalCompany said:

Is there a trick how ot uplaod as filepath and not copy past all those files and detele everthing except what I want?

 

Probably the simplest way would be to look at and download that example I mentioned before and then just replace their blueprint with yours.

 

Just now, 363rdChemicalCompany said:

There must be a way I can disable it for now while I fix it.

 

Yes, it's possible to hide your mod temporarily. Just go to My Mods > Look under mod status > Click on Hidden to hide it.

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