363rdChemicalCompany Posted January 1 Share Posted January 1 Can anyone try it please? I have no idea if the download properly works because since the file already exists in my TFB folder, i cannot check if my download of my own file "took" You'll have ot enter the Mojave worldspace first via project Mojave: https://www.nexusmods.com/fallout4/mods/55215  And here is my blueprint, its a big town, so older computers may take several minutes to drop the town into the desert. https://www.nexusmods.com/fallout4/mods/77126  Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted January 2 Author Share Posted January 2 Can anyone please try it? I dont have any feedback at all yet if it even works, since this is my first one I am real eager to know if I did everything correctly. I realize its a niche audience for those who already have (or are willing to) go to the Mojave worldspace via Project Mojave but still.. Â Link to comment Share on other sites More sharing options...
mkh97 Posted January 2 Share Posted January 2 Had a quick look. It looks like the folder structure for your mod might be wrong. It should be something like this: - Data -- F4SE --- Plugins ---- TransferSettlements ----- blueprints ------ 8 ------- bp_dagger_ivanpah_231231205112.json  Or I don't think Transfer Settlements will recognise it. Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted January 2 Author Share Posted January 2 21 minutes ago, mkh97 said: Had a quick look. It looks like the folder structure for your mod might be wrong. It should be something like this: - Data -- F4SE --- Plugins ---- TransferSettlements ----- blueprints ------ 8 ------- bp_dagger_ivanpah_231231205112.json  Or I don't think Transfer Settlements will recognise it. So how do I copy it like this? I could copy my entire data f4se plug ins transfer settelments blueprints 8 db dagger  deleted everything except the folders i want to include and then zip that? EDIT: I just tried thats like 66000 files to copy paste into another folder (takes nearly an hour just for the copy) and then delete step by step everything I dont want?. Cant someone not just donwlaod the json and just put it into their folder? How should I zip a filepath like that which includes so many other files?  Link to comment Share on other sites More sharing options...
mkh97 Posted January 2 Share Posted January 2 I think the folder structure should be like I wrote. You could look at this mod for an example: https://www.nexusmods.com/fallout4/mods/76872?tab=files Just put the blueprint in the 8 folder (or whatever number you chose). Your mod might conflict with an another blueprint that uses the same number though. Might want to put a note about that in the mod description. Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted January 2 Author Share Posted January 2 7 minutes ago, mkh97 said: I think the folder structure should be like I wrote. You could look at this mod for an example: https://www.nexusmods.com/fallout4/mods/76872?tab=files Just put the blueprint in the 8 folder (or whatever number you chose). Your mod might conflict with an another blueprint that uses the same number though. Might want to put a note about that in the mod description. maybe upload it to a higher number then than 8? And what is the way to upload it and display all that structure? I thought the file suffices and then you can hand put it into a bluepritn folder of your choice? Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted January 2 Author Share Posted January 2 PS: I just edited my annoucnement in the mod askign folks ot manually donwlaod and manually place into thier TFB folder. BUt I realzie alot of casual users will not know how to do that and since my target pool is so small I cant afford to lose part of my audience. Is there a trick how ot uplaod as filepath and not copy past all those files and detele everthing except what I want? I could also mnually make folders and name them. Will try that right now. Link to comment Share on other sites More sharing options...
mkh97 Posted January 2 Share Posted January 2 Just now, 363rdChemicalCompany said: I thought the file suffices and then you can hand put it into a bluepritn folder of your choice? Â I suppose that is also an option. I hadn't thought of that. Might even be better to do it that way since people will better know if they have a conflict with another blueprint. Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted January 2 Author Share Posted January 2 2 minutes ago, mkh97 said: Â I suppose that is also an option. I hadn't thought of that. Might even be better to do it that way since people will better know if they have a conflict with another blueprint. Still, I want to follow your guidnace and make it as easy as possible for people to use. A lot of folks prefer the Vortex tab and otehrs it the only thing they know how to use. 12 months ago I would not have known how/where to manuall install this file and I suspect many, if not most, players are like thta. There must be a way I can disable it for now while I fix it. Link to comment Share on other sites More sharing options...
mkh97 Posted January 2 Share Posted January 2 5 minutes ago, 363rdChemicalCompany said: Is there a trick how ot uplaod as filepath and not copy past all those files and detele everthing except what I want? Â Probably the simplest way would be to look at and download that example I mentioned before and then just replace their blueprint with yours. Â Just now, 363rdChemicalCompany said: There must be a way I can disable it for now while I fix it. Â Yes, it's possible to hide your mod temporarily. Just go to My Mods > Look under mod status > Click on Hidden to hide it. Link to comment Share on other sites More sharing options...
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