363rdChemicalCompany Posted January 2 Author Share Posted January 2 28 minutes ago, mkh97 said: Probably the simplest way would be to look at and download that example I mentioned before and then just replace their blueprint with yours. Yes, it's possible to hide your mod temporarily. Just go to My Mods > Look under mod status > Click on Hidden to hide it. a) Haha Of course!! b) I just disabled Vortex download for now Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted January 2 Author Share Posted January 2 Hey, Thanks for the help!!!!!!! What do you think of it now? PS: The Mod Manager donwload tab on main mod page disappered. But maybe its because virus scan is not done yet? Link to comment Share on other sites More sharing options...
Squirrel97 Posted January 2 Share Posted January 2 It works great now, thanks! I gave it an endorsement. Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted January 2 Author Share Posted January 2 4 minutes ago, mkh97 said: It works great now, thanks! I gave it an endorsement. Awesome!!! Thank you so much. I am so happy to know it works! So will you got the Mojave and set it up? Or you have already? I hope you'll be entertained with I all put into this desert town! Link to comment Share on other sites More sharing options...
Squirrel97 Posted January 2 Share Posted January 2 Just now, 363rdChemicalCompany said: So will you got the Mojave and set it up? Or you have already? Yes, I downloaded it and the blueprint worked fine in game. If that's what you're asking. Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted January 2 Author Share Posted January 2 2 hours ago, mkh97 said: Yes, I downloaded it and the blueprint worked fine in game. If that's what you're asking. Great. I hope you enjoyed the discovery in the town Did you keep all the requirements or did you skip any? Link to comment Share on other sites More sharing options...
Squirrel97 Posted January 3 Share Posted January 3 Yes, I skipped some of the requirements such as Armor and Weapon Keywords (AWKCR). I have been using the Equipment and Crafting Overhaul (ECO) mod instead for some time. Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted January 3 Author Share Posted January 3 1 hour ago, mkh97 said: Yes, I skipped some of the requirements such as Armor and Weapon Keywords (AWKCR). I have been using the Equipment and Crafting Overhaul (ECO) mod instead for some time. Good to hear i was still working anyway. I wasnt sure about that So I can substitute ECO for AWKCR across the board? Should I? I heard many folks had issues with AWKCR but I never did.. Link to comment Share on other sites More sharing options...
Squirrel97 Posted January 3 Share Posted January 3 Well, if you like using it, it would probably be best to just keep it. Maybe you could give ECO a try in your next playthrough. If you do decide to uninstall it, there is a mod that removes the AWKCR requirement for some mods that use it: No AWKCR and AE For Mods File Dump Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted January 3 Author Share Posted January 3 1 hour ago, mkh97 said: Well, if you like using it, it would probably be best to just keep it. Maybe you could give ECO a try in your next playthrough. If you do decide to uninstall it, there is a mod that removes the AWKCR requirement for some mods that use it: No AWKCR and AE For Mods File Dump Hopefully if I list it as a requirement it wont scare off too many possible downloaders. I intend to do more TFBs in the underserved New Lands mods worldspaces. Next will likely be on in The Wilderness and then the Farmlands. Link to comment Share on other sites More sharing options...
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