FALCmods4all Posted January 11 Share Posted January 11 (edited) What types of questmods are you most excited to see or collaborate on? What contributions are you well equipped to make on projects? I’m primarily interested in writing. I have a little animation xp. Will be new to cc. Edited January 12 by FALCmods4all Link to comment Share on other sites More sharing options...
FALCmods4all Posted January 12 Author Share Posted January 12 Large Quests: Build your own faction (I expect Sim Settlements team will cornerstone this stuff) — repurpose colonies toward goals such as establishing corporations, terrormorph attack refugee camps, utopian cities for the poor, outlaw enclaves, existing faction affiliation, etc with upgrades and utilities that have a greater impact on your ability to safely reach new systems or defend trade routes. Would also be neat as population increases to select governance type, political ideology, economic structure, etc, with various advantages and disadvantages. Tower defense type elements can also be expanded on and vary wildly depending on local human, creature, robot, fungal, or contagion, or weather/seismic threats. I like the Kenshi local creature or faction reaction dynamic where each new base triggers a little interaction/negotiation/conflict/quest/etc. Every new colony established should feel like long term risks and rewards could scale drastically - more raids/disasters the more successful or populated, unless permanent solutions are found. There could be particularly difficult to secure quest colonies with interlinked story and dungeons for unlocking unique colony upgrades or placeable player homes. Radiants/Random Encounters/POI: Stealthy bounty hunting target ambush zones, vehicle mounted weapons and mobile bounty hunting targets, functional brigs and prisoner capture, successfully bounty hunting targets accrues higher bounty hunter bounty on player. Manual ship and ship escort missions between in system planets/stations that involve scanning for traps, fleets, ambushes behind asteroids, running quiet vs fast, etc. ET ship encounters only encountered in deep space — An assortment of rare ships of varying size, intelligent life forms, cultures with unique branching short quests to either communicate or bypass defenses with various outcomes. Emphasis here on Star Trek TNG style cultural misunderstandings. The more unexpected occurrences the better. Examples of potential types of Alien interactions, the more modular the framework the better: You attack or destroy the ship and on board robot companions become hostile. You get close to the ship and robot companions speak in old earth broadcasts. You and crew must try to make sense of it and respond correctly before you are destroyed. You are invited aboard. You are given a gift of tech/you accidentally step on/in the alien captain as soon board initiating hostilities/you went someplace touched something or did something bad and must leave or fight/by removing your suit or helmet you infect or kill the alien oen crew or get infected yourself/you make a decision about how to observe their customs/you have progressed enough as a starborn to firm a telepathic or cybernetic link/you dissected/you are genetically modified/you are eaten/you are given a mysterious artifact (when you leave the artifact in a major city the planet explodes/when you activate gravdrive you arrive in a distant and alien dominated system/a heatleech hatches from the artifact/the artifact demands brains/the artifact watches and judges you and ships come to your aid or to your annihilation)/you are given a ship part schematic/you are given an outpost structure blueprint/etc. You destroy the ship and, unbeknownst to you, a crew member is possessed by an alien mind, it will strike when you or your ship are weak. There may be very subtle signs if change, such as gas, laughter, or anxiety/it is non hostile and only wishes to understand what drives your xenophobia, your crew member gradually becomes inquisitive, philosophical. You take over the ship (assuming we manage to mod custom exotic ships based on starborn base), this should always be extremely difficult. You have acquired a very strange ship, but you have made powerful enemies/but the ship may not accept you as captain and will vent the airlocks if you attack first/but the ship is carnivorous (flee, feed it a crew member periodically, feed it from your colonies periodically, feed it pirates or civilians)/but you cannot properly interface and the ship may make decisions, or travel to the wrong locations, or damage itself. Different factions or individuals could react very differently to alien ships, triggering a random registration quest, possibly even causing hostility if a faction demands a ship turned over for research purposes or due to communication or system oddities. Also just really want to see things like player homes have a common framework for quest or price locking them. Always more satisfying to have to work for that player home built into a comet or whatever. Anyway, these are the sorts of mods I’m enthusiastic about. I love FTL and Sunless Sea, so the more interesting we can make brief events the better. Have an older post if many mod concepts somewhere with a very long list of mostly one line ideas. Link to comment Share on other sites More sharing options...
FALCmods4all Posted February 7 Author Share Posted February 7 (edited) An equivalent to vault experiments for Starfield? It might be interesting to have a series if questmods revolving around facility or planetary experiments started by unknown aliens. Things like: Planets with puzzle food dispensers presumably to see if they will evolve intelligent life or only life with specialized cognitive tasks. A planet where all living animals have been modified to be extremely caustic, presumably to evolve a vegetarian planet. A planet that makes copies of the player and of player structures and mimics player kindness or hostility to said copies, presumably to observe behavior. Facilities filled with themed puzzles that may or may not sufficiently reward the player, may have a variety of reactions to player successes and failures ranging demeaning, compassionate, over enthusiastic, passive, incomprehensible. A bizarre humanity exhibit with an invitation to become part of the exhibit. An arena to fight robots and aliens for entertainment of maybe humans, but seemingly aliens. Etc. Edited February 7 by FALCmods4all Link to comment Share on other sites More sharing options...
axmaxwell Posted February 9 Share Posted February 9 More Pirating! Galbank Hulkers and Stormrider's need to give up more loot. Its a bank transport for multiple governments encompassing BILLIONS of citizens... and you expect me to believe the take is a measly 5-15k credits? There should be options to hit the vaults on the main cities... 500k+ takes... and for the love of God, why does EVERYONE know YOU did it, when you were supposed to be UNDERCOVER? Say you flip on Ikande, side with the fleet? You take them down, If you kill Ikande, no-one ever knows you did it, and you blissfully continue to get away with piracy.... AND UNLESS THEY ARE A COMPANION NONE OF CONSTELLATION HATES YOU FOR ANYTHING BECAUSE THEY DON'T KNOW!!!!! I mean the whole system of 'everyone hates your selfish choices' is unrealistic and just lazy writing on Bethesdas part. If Ikande gets ransomed, you should get a cut, go through a MAST Cabinet tribunal, whatever, depending on persuasion, deception, etc you can lie your way out of it or find a way to bribe a cabinet member to be critical of Ikande's testimony and make him look bad. Smuggling needs to be reworked. I have shielded bays and a multi-freq scan jammer and still get caught every time. Va'ruun rework as a whole - If you have Serpent's Embrace and romance Andreja, her dialogue never reflects that you're a believer and that she can marry you in the Traditional Va'ruun way. In the same way, Tomisar treats you as an outsider, not someone of the faith. Zealots should not attack you on sight, but hail you and only attack if you help the space police kill them. Serpent's Embrace, Enlightened, and Raised Universal should all have passive Quests involved. Enlightened should have Gift of Charity once a day if they give random poors credits or food, Universals and Enlightened need a speechcraft boost, and Serpent's Embrace should allow dialogue changes with Andreja, Tomisar, the Va'ruun Prisoner in the mission 'Unity', and Zealots. Serpent's Embrace should also boost intimidation. Players should be able to transfer supplies to Va'ruun Zealots in exchange for credits but incur negative karma with all companions. On 2/7/2024 at 12:25 PM, FALCmods4all said: Planets with puzzle food dispensers presumably to see if they will evolve intelligent life or only life with specialized cognitive tasks. Just the ability to buy non-random items from food dispensers. Missing an ingredient? buy one from a food dispenser on a random world at an abandoned base during a bounty mission. Link to comment Share on other sites More sharing options...
axmaxwell Posted February 9 Share Posted February 9 Mission boards Overhaul - Transport and supply missions on regular mission board, bounties on the trackers alliance board. all data collection missions on the constellation board. More missions. Trackers alliance should have the ability to cuff and transport prisoners (when they are downed/on knees or passified by starborn powers) to New Atlantis/Akila dependent on where the bounty came from. Ships require a brig for transport... higher bounty payments for live prisoners. Bounty boards organized by criminal level/difficulty. Bounties start at 50k Cred and go up, Missions to take down bounty fleet (3+ ships) or retake outposts (kill everyone and or capture leader[bonus creds alive] for upwards of 100k creds based on difficulty. 1 Link to comment Share on other sites More sharing options...
axmaxwell Posted February 12 Share Posted February 12 Functional Brigs fixes the capture Criminals part. Link to comment Share on other sites More sharing options...
ojSkyeraven Posted February 13 Share Posted February 13 I'd like to see more variety of space missions and the ability to have a wingman or two why have the ability to have a fleet and not utilize them. I mean Sam has 3 star piloting how does that helps when i max out my pilot skill better to stick sam on another ship to fly on my wing especially when i run into trouble with no sysdef or freestar around Link to comment Share on other sites More sharing options...
Kazuharu Posted April 4 Share Posted April 4 I think ot would be really cool to have quests that let you add/lose traits, like (for example) a John Wick style quest to find the person who put a bounty on you to get rid of the Wanted perk. Also some more crew related quests (like the ones with the main 4 Constellation members), like taking Marika Boros around to various cities & outposts to fulfill the desire she voiced to learn how to run her own settlement one day. Finally, we need some cool space mysteries (like the "spacial anomalies" & stuff like in sci-fi shows like Star Trek). 1 Link to comment Share on other sites More sharing options...
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