lannisterpaomo Posted January 12 Share Posted January 12 (edited) Hello everyone~ I am a novice Modder, and I encountered issues while following the Quest Design series tutorial on the Wiki. My “quest log” and “dungeon mapmarker” are not displaying correctly. In other words, the quest is progressing smoothly,all stage objectives are correct. I found the thief, retrieved the amulet, and returned it to the NPC.But when I click to track this side quest , there are no indications on the map and the Log entries is enmpty I googled this issue and found an article suggesting me “Set ALL Aliases to optional” and "Check ALL actors to have persistent locations".I attempted both, but they didn't work. When I open the console and enter sqv gsq01 to track the status of my quest, the console displays the following information: setstage gsq01 10 sqv gsq01 ------Papyrus------ QF_ GSQ01_ 0200A732: Script state = "" ::Alias_ Amulet_ var二alias Amulet on ' quest GSQ01 (0700A732 ) ::Alias_ Bendu var alias Bendu on quest GSQ01 ( 0700A732 ) ::Alias_ Thief_var二alias Thiefon quest GSQ01 ( 0700A732 ) 2 ::DungeonMarker var = ( 07009C64) 3 Aliases for quest GSQ01' (0700A732)- REF 'Bendu' -> NONE REF 'Thief' -> NONE REF 'Amulet' -> NONE ------Quest state------ Enabled ?Yes State :Running Current stage :10 Priority :60 I think the issue might be REF "Bendu" -> NONE. But I don't know how to resolve it. Please help me. Thanks~ Edited January 12 by lannisterpaomo Link to comment Share on other sites More sharing options...
Pickysaurus Posted January 12 Share Posted January 12 Yes, your alias for Bendu did not get filled so it cannot point to anything. Check the alias setup is correct. Link to comment Share on other sites More sharing options...
lannisterpaomo Posted January 13 Author Share Posted January 13 I've solved this issue. I loaded another save, and then the alias references are no longer NONE and the quest markers and quest log are displaying correctly. Perhaps it's because the previous save I used was for testing a dungeon, and now I switched to a fresh game save, then everything works fine. I don't know the exact principle behind this, but anyway, it's resolved. Thank you, Pickysaurus! Link to comment Share on other sites More sharing options...
Recommended Posts