laclongquan Posted January 14 Share Posted January 14 Can we design a specific merchant that is harder to barter than normal? Like, if normal merchant take 50 barter to sell items at full price, this merchant would need 100, for example I dont want to change other merchants (by changing barter global variable as Harder Barter mod do), just this one additional merchant of mine Link to comment Share on other sites More sharing options...
sullyvanj93 Posted January 15 Share Posted January 15 I know there is a way to do this, as having a good relationship with Goodsprings or Novac vendors affects the prices and barter skills, so I'm pretty positive that you can do this the other way around. Looking at Cliff (Novac's Dino-Vendor), I'm seeing this script attached to when you try to see what he has for sale: if (GetReputationThreshold RepNVNovac 1 >= 5) ShowBarterMenu 30 elseif (GetReputationThreshold RepNVNovac 2 >= 5) ShowBarterMenu 35 elseif (CliffBriscoeREF.bDiscount == 1) ShowBarterMenu 25 else ShowBarterMenu 0 endif I'm thinking you could do something similar, where you're showing different Barter Menus, depending on the higher barter skill. Think this is enough info for you to work off of? Link to comment Share on other sites More sharing options...
laclongquan Posted January 15 Author Share Posted January 15 Yes, thank you, that's two approach I can use~ Should be enough for me to dig around~ Link to comment Share on other sites More sharing options...
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