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Need help design a specific merchant that is harder to barter than normal


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Can we design a specific merchant that is harder to barter than normal?
Like, if normal merchant take 50 barter to sell items at full price, this merchant would need 100, for example
I dont want to change other merchants (by changing barter global variable as Harder Barter mod do), just this one additional merchant of mine

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I know there is a way to do this, as having a good relationship with Goodsprings or Novac vendors affects the prices and barter skills, so I'm pretty positive that you can do this the other way around.

 

Looking at Cliff (Novac's Dino-Vendor), I'm seeing this script attached to when you try to see what he has for sale:

 

if (GetReputationThreshold RepNVNovac 1 >= 5)
    ShowBarterMenu 30
elseif (GetReputationThreshold RepNVNovac 2 >= 5)
    ShowBarterMenu 35
elseif (CliffBriscoeREF.bDiscount == 1)
     ShowBarterMenu 25
else
     ShowBarterMenu 0
endif

 

I'm thinking you could do something similar, where you're showing different Barter Menus, depending on the higher barter skill. Think this is enough info for you to work off of?

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