infamousraziel Posted January 18 Share Posted January 18 (edited) Hi, i'm making a custom interior cell and the issue i'm having is that immediately upon entry all of the enemies are right at the front door when i enter, as if they teleport there instantly, despite me placing them scattered about all around the cell decently far away, they still all pool at the front door when i enter, all around me like one big ball of NPC's.... Is this because i have not done the navmesh yet? Will doing the navmesh fix this, or did i f*#@ up something else? I didn't notice until i entered the interior, from a fresh save out of the vault, the save i was using before seemed to work, but i guess when i added more stuff something changed. please help. thanks. Edited January 18 by infamousraziel Link to comment Share on other sites More sharing options...
Striker879 Posted January 18 Share Posted January 18 Just a guess as I don't play FO3 ... your cell has no pathgrid. Link to comment Share on other sites More sharing options...
infamousraziel Posted January 18 Author Share Posted January 18 (edited) OK, so i looked that up and apparently they used to use pathgrid for oblvion and older games but switched to navmesh for f03/geck. So i think that confirms my problem is i have to build the path aka navmesh for the interior so they know where to go. I still dont know why some of them in the interior are standing still/moving around alittle bit tentatively, wheres others just teleport to the front door. odd behavior. i guess i'll start the navmesh work, otherwise i have zero clue what else to do. Thanks for reply. Edited January 18 by infamousraziel Link to comment Share on other sites More sharing options...
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