ArtemSHikoff Posted January 30 Share Posted January 30 I'd created some static objects already but after that I decided they should work as activators. Ex.: I want to activate tombstone to read about a burried person. I tried to imply collisionbox as a mesh for an activator and put it on the object I want to be active. But it doesn't help. Game knows that collision is there but you can't actually activate this collision. I'd be glad for suggestions what to do here! Link to comment Share on other sites More sharing options...
RomanR Posted January 31 Share Posted January 31 For such tombstones there is a SQ03Gravestone base object which would serve as a perfect example (within World Objects -> Activator tree). Link to comment Share on other sites More sharing options...
AndalayBay Posted January 31 Share Posted January 31 To activate a collision box, you have to give it a name. As RomanR suggested, it's probably easier to take an existing tombstone activator and create a new instance of it. Link to comment Share on other sites More sharing options...
ArtemSHikoff Posted February 2 Author Share Posted February 2 I get it, thnak you people. I'll try to name them and see will it work or not. Link to comment Share on other sites More sharing options...
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