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Blank collision for an activator


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I'd created some static objects already but after that I decided they should work as activators.

Ex.: I want to activate tombstone to read about a burried person.

I tried to imply collisionbox as a mesh for an activator and put it on the object I want to be active. But it doesn't help. Game knows that collision is there but you can't actually activate this collision. 

I'd be glad for suggestions what to do here!

 

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To activate a collision box, you have to give it a name. As RomanR suggested, it's probably easier to take an existing tombstone activator and create a new instance of it.

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