Skybroom Posted February 5 Share Posted February 5 (edited) Messing with a Quest Dialogue in Creation Kit. I want to add a script to a particular info that will add custom (not vanilla) NPC to a faction, making them potential follower and thus unlocking the "Follow me!" dialogue. Can you help me figure out what kind of text should I compile for Papyrus Fragment! I can't just type this, can I? : <NPC Name>.AddToFaction(<Faction>) Should I create an Alias for the NPC and use it as a script property? Edited February 5 by Skybroom typo Link to comment Share on other sites More sharing options...
scorrp10 Posted February 5 Share Posted February 5 If you have a quest with dialog for this NPC, you should have that NPC as an alias in that quest. And you likely already have a QF_ script for this quest with all the aliases as properties. For example, I have a quest named LilyRescue, and its fragment script is QF_LilyRescue, and it has: ReferenceAlias Property Alias_Player Auto ReferenceAlias Property Alias_Lily Auto and also: Faction Property PlayerFaction Auto Faction Property PotentialFollowerFaction Auto Faction Property CaptiveFaction Auto And in this script, I have this function: Function MakeLilyFollower() Actor LilyRef = Alias_Lily.GetActorRef() Actor PlayerRef = Alias_Player.GetActorRef() If(LilyRef.GetRelationshipRank(PlayerRef) < 2) LilyRef.SetRelationshipRank(PlayerRef, 2) LilyRef.SetFactionRank(PlayerFaction, 0) LilyRef.SetFactionRank(PotentialFollowerFaction, 0) LilyRef.RemoveFromFaction(CaptiveFaction) EndIf EndFunction So, in a dialogue topic, the fragment code looks like this: (GetOwningQuest() as QF_LilyRescue).MakeLilyFollower() Link to comment Share on other sites More sharing options...
IsharaMeradin Posted February 5 Share Posted February 5 You have two options to get a custom NPC into a faction: Use AddToFaction at some point. Pre-add them to the faction in the Creation Kit with a low-level rank (usually -1). The stock followers are all already within the follower faction. Their faction rank status gets changed when they become a follower. (see scorrp10's post for an example). For your purpose, I would recommend pre-adding them to the faction rather than trying to script them into the faction. If you pre-add them, you can follow scorrp10's advice on setting everything up. Link to comment Share on other sites More sharing options...
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