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Cleaning Plugins with LooT


Warhog67

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 I rollbacked my Skyrim AE to 1.6.640 and reinstalled the mods I used that work with 1.6.640. My question is after I sort my mod order in LooT do I clean up the core plugins with SSEEdit like Dawngaurd, Update, Heartfire esm's ect ? If I do , does it not update Skyrim to current version today? Should I just not clean in my plugins. I have 9 dirty plugins. A few of them are creator mods, but the majority are the core one. Anyone?

LooT.png

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You asked a question that is the source of a years-long controversy!  1st question, are you using Vortex, or MO2, or something else for your mod manager?  If it is Vortex, you should just rely only on its built-in LOOT so its internal conflict resolution stuff works right.  2nd Q - Since you are running an older version of SSEEdit than the latest, are you running a Skyrim version that is also not the latest?  Make sure that you have matching versions of SE/AE and SKSE.

People fall on both sides of the clean/don't clean topic, sometimes virulently.  If you are using/plan to use DynDOLOD 3, it requires cleaned mods (all of them), if I understand correctly.  Double-check, but that would take the choice out of your hands.  I am currently running cleaned masters (which is still recommended by some old hands), and have a very stable experience, w/the exception of HDT and/or animations.  Hopefully you will get more/better input than just me.

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The screenshot you included looks to me like a standalone LOOT set up to run as a tool in Vortex.  Vortex uses its built-in LOOT when you install/deploy mods, or uninstall/disable mods.  The messages like you have would be shown on the 'Plugins' tab in Vortex, under the 'Flags' column when you select 'LOOT messages' or 'Dirty' flags.  In fact, I THINK that a lot of the information under the 'Flags' column comes from LOOT, in one way or another.

As far as the game upgrading when/after you clean the plugins, it shouldn't, as long as you have followed the advice under the thread

- and even if you mess up, and the d/l begins, it won't be applied.  I did that just a couple of nights ago, clicked on my SKSE loader w/o starting Steam first.  I am also staying on 1.6.640 for the time being.

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Regarding cleaning the plugins, as has already been stated there are people on both sides of the camp.

The reason for cleaning: 

  • To remove records from a plugin that are identical to a master plugin. (ITM)
  • To undelete, disable and restore below ground any object reference records that were deleted by a mod author. (UDR)

If UDR cleaning is not done and a deleted object is referenced by a different mod, a crash can occur due to an attempt to load a non-existent object.

ITM cleaning is the questionable one.  While it is redundant to have a plugin with a record identical to the master, it may be a necessity that the record has stock values.  By creating an ITM an author can ensure that at least when their mod is loaded later than any other mod affecting the same record, their mod gets to work the way they envisioned.  Could a patch be made that allows a conflicting one to work as well, most likely in many cases.  Blindly cleaning could be a detriment to the enjoyment of the game.  This is why LOOT recommends only certain plugins be cleaned.  Plugins that have been noted to need cleaning have usually also been tested to ensure functionality after cleaning.

In any event, if you choose to clean the plugins, the game should not update.  If you have updates set to only update when you start the game via Steam, then that will be the only time that the game updates.  Just make sure you start Steam BEFORE starting SKSE.  If you don't, Steam will start and then the game's launcher will start and that will trigger an update (been there, done that, not pretty, thankfully found posted links to the depot files to rollback).  But maybe hiding the game as mentioned in the quote above would have prevented that update on me.

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It's  not a stand alone LooT.  Screen shot of Vortex  pasted in paint as a Png. I did not clean up the plug-ins and try to run Skyrim through Vortex.  It worked 👍🏻😁.  Just had to arrange my follower replacements mods. Works perfect like it did before Bethesda got greedy with pay for mods update. (my POV).

Thanks for the help and I  will not run Skyrim through Steam but through  Vortex. 

Edited by Warhog67
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