puddlepond Posted February 11 Share Posted February 11 i'm making armour. as far as i can tell there's no pipboy model in the base game's files that's positioned on the forearm where it'd be during gameplay, which would be a great help in making a pipboyon sleeve as i'd be able to tell exactly which vertices of the forearm are clipping and need to be smushed down. unless i'm missing something in the game files, does anyone have a resource that'd help? how is everyone else making good looking pipboyon sleeves without it being incredibly tedious? Link to comment Share on other sites More sharing options...
madmongo Posted February 11 Share Posted February 11 It's in the BSA meshes file under PipBoy3000\PipBoyArm.NIF for the player version and PipBoy3000\PipBoyArmNPC.NIF for the NPC version. Link to comment Share on other sites More sharing options...
puddlepond Posted February 11 Author Share Posted February 11 that's the one i'm familiar with. when i move that model into the .nif it's just on the ground, not around the forearm. i could totally move it to be vaguely where i need it but i'd be approximating and if i'm approximating then its use as a reference is sort of nullified. like... when you copy a hat's model into another .nif it's quite high up where the head would be, whereas the pipboy is flat on the ground in its own .nif and when i copy it across it's very much the same. that's not really a rigging issue and i probably made a mistake using that word in the title, it's moreso just positioning. i'm looking for a correctly positioned pipboy. Link to comment Share on other sites More sharing options...
madmongo Posted February 12 Share Posted February 12 (edited) When you copy the mesh in NifSkope, select Bip01 L Fore Twist and then Paste Block. Edited February 12 by madmongo Link to comment Share on other sites More sharing options...
puddlepond Posted February 12 Author Share Posted February 12 oh! i don't know that i ever would have thought of that. thank you very much n_n Link to comment Share on other sites More sharing options...
Recommended Posts