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why do Raiders never Raid? they only attack, never infiltrate, steal, and run


Drivinghard

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Has anybody ever seen 1 raider actually infiltrate a settlement, steal things, and then attempt to escape with the loot?

Then WHY are they called Raiders? seems like somebody doesn't understand English. They are NOT Raiders .. all Raiders are only Atttackers. If they were just sneaking INTO a settlement to steal and then run away with their squamy Pipe pistols it would be more believable..

but 3 raiders with pipe pistols trying to attack a heavily armed and fortified and defended developed settlement?

Oh well...

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Because the scriptwriter for Fallout 4 thought he was writing for idiots. Fallout 4 actually advised you to try putting away your weapon as the other guy might stop attacking. I'm sure one instance was scripted but none other happened. Look, I've been ranting for no-s#*! years about the total lack of continuity, consistency, and cognizance of lore in this game. I'm not wrong! Raiders are just there to get shot, allies are just window dressing you are hereby ordered to use and betray, choice is a damned bad joke, and the vanilla is rancid.

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On 2/12/2024 at 7:20 AM, Drivinghard said:

Has anybody ever seen 1 raider actually infiltrate a settlement, steal things, and then attempt to escape with the loot?

Then WHY are they called Raiders? seems like somebody doesn't understand English. They are NOT Raiders .. all Raiders are only Atttackers. If they were just sneaking INTO a settlement to steal and then run away with their squamy Pipe pistols it would be more believable..

but 3 raiders with pipe pistols trying to attack a heavily armed and fortified and defended developed settlement?

Oh well...

Technically, if you lose a settlement attack (by not showing up), you lose stuff from your workshop storage. Food and drink get taken, by I'm not sure if anything else is.

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1 hour ago, rsm000rsm said:

Technically, if you lose a settlement attack (by not showing up), you lose stuff from your workshop storage. Food and drink get taken, by I'm not sure if anything else is.

Correct. Unless your settlement has a good (high) defense. In which case the attack gets repelled and nothing is stolen, even without you there. (Still might need to repair a turret or 2)

But, yeah, (desperate) raiders raid settlements and steal stuff if successful in the FO4 world.

You never get to see it 'cause if you are there, they usually fail.

 

Unless you think a raid has anything to do with sneaking ... the raiding works as it should. IMHO.

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I wish we got the original Combat Zone, and failing that the opportunity to fill it with patrons relating to how we end Nuka-World, after invading the commonwealth.

Maybe something similar for Easy City Downs.

Even imagine, maybe Obsidian might have done this, if you do Automatron and Nuka-World in reverse order and go to get Jezebel as Overboss you can instead ally with the Rust Devils and go with them instead of Ada to take over the Mechanist's Lair for them in exchange for a treaty with your other gangs.

TL;DR:-   I agree that there's a ton of missed or poorly executed opportunities related to the Raiders and I'm not even a player who typically chooses the bad or evil options. (I would honestly rather take a gang and redeem most of them, but that doesn't make much sense, I hope unlike the other ideas above.) So I can't imagine the disappointment from a player who enjoys that sort of thing, maybe from the classic games, The Pitt or New Vegas.

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