wfandrews Posted February 13, 2024 Share Posted February 13, 2024 I just started a new game and ran across this a couple hours in. The background is that I shamelessly cheat in the beginning of a game. When I start out to Bleak Falls Barrow from Whiterun I add some items thru the console that will let me play at adept thru Bleak Falls Barrow. I cheat but try to compensate by adding mods that will make the game more difficult. I use additem and modav to add the items; well modav for weight. Everything was going fine, I added some items from Skyrim.esm and then tried to ad a couple more from More Interesting Loot Reborn; I get Thornblade and the updated Ruins Edge. When I used the console to get them I could not. I kept getting the "compiled script not saved" "not found for parameter object ID". I entered the IDs more than once and checked everything meticulously but it would not additem. So I tried with Wintermyst and additem worked with no problem, it was only More Interesting Loot that would not let me additem in the console. I also went to SSEEdit and opened More Interesting Loot to check and see if the items were there and that I had the correct IDs, and they were and I had. I have never run across this before. I have tried every thing I can think of. I uninstalled and reinstalled More Interesting Loot, I uninstalled every mod I have that would affect the console like More Informative Console, nothing works. I would appreciate any ideas as to how to fix this as I do not have a clue as to what went wrong. Link to comment Share on other sites More sharing options...
wfandrews Posted February 13, 2024 Author Share Posted February 13, 2024 I just re-downloaded SSE from GOG and it downloaded a new version; the old version which I was playing was 1.6.659 while the new version is 1.6.1179. When I run "check for updates" I might have installed an updated mod that was made for the new exe. I reinstalled version 1.6.659 as GOG has not updated skse for 1.6.1179 yet. I will just have to check all my mods to make sure they run with 1.6.659. I yearn for the good old days when Bethesda would create a game and you could depend on that game version for the next ten years or so. After all the Skyrim Legendary version has stayed the same for years. I hope Bethesda will release Skyrim so GOG can pick it up. I think it would be fun to play the old game again. After all I still play M&M 6 and 7 now and then. Link to comment Share on other sites More sharing options...
anjenthedog Posted February 14, 2024 Share Posted February 14, 2024 1) No need to apologize for using cheats. This is a GAME, not real life. Lots and lots of people use "cheats" using myriad opportunities, be they employing elevated weapons, over-charged buffs, website hints, maps, mod additions that provide some sort of bonus, etc. I routinely boost my stats a bit when starting a new character. I didn't buy Skyrim so I could experience level 1, peasant death repeatedly. I bought it for the environment and graphics. I also use a bits and pieces approach to my "grab" to maximize the number of items I'm, wearing so each can be buffed independently. I also stopped wasting time fabbing arrows. Just download em 50 or 100 at a time using add-item. I went the "tediously build everything route by grind" for a couple years and got tired of the time wasting it is specifically designed to encourage by the gaming industry. And I do so unapologetically. FWIW, if you install the mod add-item (as opposed to struggling with console-required item ids), you can gab pretty much any "item" that any mod offers, with the overt exception of quest related items, which are referenced not only by their item id, but also by their specific instantiation id (not the proper term but hopefully you get my point), so just downloading a copy of the item (via console add-item OR mod add-item) won't solve the query made for a quest stage "Got item <insert name>?" At a guess, the item you want is buried inside an esp or other similar (ex: BSA) file, but I'd try using the mod additem and checking using it instead of console. Link to comment Share on other sites More sharing options...
wfandrews Posted February 14, 2024 Author Share Posted February 14, 2024 Thank you for your reply. I always felt guilty using add.item to get some items that you would not usually obtain at the stage of the game I was at. It is nice to know that some other players also do so. I will check out the mod you referred to, it sounds like just what I need. 1 Link to comment Share on other sites More sharing options...
scorrp10 Posted February 14, 2024 Share Posted February 14, 2024 If you have a mod that adds a weapon that player can craft, then you can use additem console command or a mod like AddItem or QUI to get it, no problem. However, understand that these methods take a Base form of the item, and create a new Instance of that item (called a Reference). I.e. there is only one Base record for the Iron Sword, and every Iron Sword in the game is an Instance (Reference) of that base record. Things like grindstone improvement and enchantments are applied to a specific reference. However, what is even more, is that advanced unique items are usually linked into quests as aliases of specific references, and those aliases have scripts and such. Simply spawning an instance of such item in your inventory will create a Reference that is not connected to anything, and is basically "dead". 1 Link to comment Share on other sites More sharing options...
wfandrews Posted February 15, 2024 Author Share Posted February 15, 2024 I take the ID from SSEEdit. For instance for Thornblade I open SSEEdit, scroll to "More Interesting Loot Reborn" open that mod, open "Weapons" scroll down to "Thornblade" and use that ID to obtain the weapon with additem.. I have used this many times to obtain items and this is the first time I have had a problem. Actually I got a partial fix. I uninstalled and reinstalled the game and all my mods launched the game and played. I could once again obtain the item with additem but I could not improve it, it did not show up when I used the smithing wheel. All this seemed to happen after GOG updated SSE AE. I do not know why, and I could be wrong, I certainly have been before. It will be interesting to see after GOG updates skse and I install and mod the new exe. New information-I just checked silverlock.org and skse has been updated for the updated GOG SSE AE. I am going to switch fairly soon, am a bit tired of uninstalling and reinstalling everything. Link to comment Share on other sites More sharing options...
scorrp10 Posted February 15, 2024 Share Posted February 15, 2024 Again, if an item fills a quest alias or has some special scripting attached to it, it usually applies to a specific Reference to that item. The one that is pre-placed in the world somewhere - or potentially spawned via a quest script. AddItem will just create a new Reference from the base record (the ID you find in Weapons), which is not a quest Alias, and has no scripting for it. It is same way if you look up base ID of Serana, and use player.placeatme to summon her, you are going to get an inert copy. She may sandbox around and have some generic dialogue, but talking to her will not let you advance any of the Dawnguard storyline, since that one is attached to one specific copy of Serana that is originally placed in Dimhollow. Link to comment Share on other sites More sharing options...
AaronOfMpls Posted February 23, 2024 Share Posted February 23, 2024 On 2/14/2024 at 6:05 AM, anjenthedog said: 1) No need to apologize for using cheats. This is a GAME, not real life. Lots and lots of people use "cheats" using myriad opportunities, be they employing elevated weapons, over-charged buffs, website hints, maps, mod additions that provide some sort of bonus, etc. Yup, I frequently player.additem weapons and armors that suit a new character's backstory, usually while still in AS-LAL's starting cell. (I'll also player.UnequipAll in there, or player.equipitem something skimpier than the default prison clothes, so I can see better how thin or muscled I'm making my new character.) As for how I find items, I usually search in the console itself, help "<part of the item name>" 4 (with the quotes, but without the <>'s). Though sometimes I'll look base-game or DLC items up on the UESP wiki, or I'll open a mod in the Creation Kit or xEdit and browse through its item records to learn the item names I want. As for adding new copies of unique items, anjenthedog and scorrp10 covered it pretty well, I think. Link to comment Share on other sites More sharing options...
scorrp10 Posted February 23, 2024 Share Posted February 23, 2024 I mostly use Simple Mod Item Spawner . Used to use AddItem in pre-AE days, but then it broke cause it uses an SKSE plugin. Supposedly got fixed with AddItemMenuNG, but I suppose it got broken again by the recent 1130 update. In AE days (up to 1.6.640) I switched to QUI, but it also uses a plugin and was not updated past 1.6.640. Simple Mod Item Spawner is fully Papyrus-based, making it version-agnostic. Link to comment Share on other sites More sharing options...
Recommended Posts