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How to simulate window view of a make-pretend moving vehicle by moving the player?


VanyarElf

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Basically, I'm trying to do something very simple which is proving to be very challenging. Let us say in the context of Skyrim, I want to fake a cinematic sequence of the player riding in a carriage, but maybe it's supposed to be some special vehicles and I'm not going through the hassle of actually making any moving vehicle.

Instead, I just need to disable the player's controls, then push the player in a certain direction at a certain speed, let's say along some road, as the world goes by, and make sure their screen displays some kind of peeping-hole window with say, the illusion of an empty carriage seat and the roof corners in the edges of the screen, with only the middle hole/window being transparent.

Alternatively, although this will be more complicated, I could try allowing the player looking around inside the carriage in first-person including the windows.

2 problems:

A. I might be stupid but I have no idea how to accomplish the '2D view', which should theoretically involve just taking a picture of a carriage seat POV with a window in the middle, making the window alpha channel, and then 'pasting it' on the player's screen for the duration of the sequence like an Imagespace Modifier, but I have no idea how to do that. Imagespace Modifier and Imagespaces only allow for effects, not for pasting a JPG/DDS on the player's screen.

B. No idea how to do the latter 3D view either. Presumably I'd place the player in a chair and put static carriage walls and a roof around it, but I can't find a way to move static objects together with the player in real-time. Does it need to be a moveable object, and if so how to make it unaffected by gravity or anything else while moving in sychnronity with the player? Another idea I had was creating a static vehicle with interior textures and making the player wear it as an armor so when they look around ( Because it's much bigger and encompasses them ) they just see the interior, and then moving the player will move it too - would that even work?

Appreciate any advice.

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I wouldn't even know where to start with this, but if you have Fallout 3 take a look at the Presidential Metro Train in the Broken Steel DLC, they made a train out of a hat. 

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On 2/15/2024 at 9:36 PM, JimboUK said:

I wouldn't even know where to start with this, but if you have Fallout 3 take a look at the Presidential Metro Train in the Broken Steel DLC, they made a train out of a hat. 

Or the sequence when first leaving DC to visit Point Lookout. I think they make a boat to wear on player but I am not totally sure.

I think in both case they made boat/train as an armo item to wear on player. Then having player move through real map cell: Pres Metro cell is interior, while Point Lookout pier is exterior. These are all 3D space.

As the case of Salt Lake Stories, I think they make car and 2Dworldmap as armor on each hand. Thus the 2D car move on a customized SL 2d map. The actual cell is hidden by the map, I think.

Edited by laclongquan
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  • 3 weeks later...

The way it's already done in game with fake elevators, for instance, is like how it is done in movie: the player will be in a fixed environment with some windows/see thru and the whole decor around would be moving.

 

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