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Problem: The model turned blue after editing [Solved]


quad98

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Hi there,

I'm trying to create a mod with vanilla armor adapted to ENB, and just ran into a problem with the blue part of the armor. For some reason, only one part turns blue in the game, but I can't figure out why. There's 4 parts of armor and only "body" becomes blue.

I edited armor (HUM_F_ARM_Barbarian_A_Body), tested it, and everything was fine, but then I made the final corrections and now I'm facing this.

It looks like all the settings are OK. I also checked the Total Weight Limits (All; 4), Export Order, LOD Levels, LOD Distances, and they are good too. Also, I test armor without LODs, but even with them the problem is not solved.

Export settings are default. I tried presets None and Model both, but no result.

Screenshots of this issue & blender:

kiq1gBl.png

0MmkIgW.jpeg

 

UPD. Solved:

Edited by quad98
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Saw your comment on my plugin page, usually the cause for this is either too many UVs, + or a wrong UV selected when exporting from blender or wrong Export Order. Though the latter you've tested so we can at least rule that one out.

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2 hours ago, Padme4000 said:

Saw your comment on my plugin page, usually the cause for this is either too many UVs, + or a wrong UV selected when exporting from blender or wrong Export Order. Though the latter you've tested so we can at least rule that one out.

To be honest, I have no idea, what can be wrong with UVs. I didn't even open this tab. 

I'm just starting to modding, so I don't really understand what the problem might be. Please tell me in more detail what I can do, check, or show you.

Thank you for taking the time to look into my problem 🙂

irLAk0T.png

Edited by quad98
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Oh, damn it, it was my mistake. What was wrong - was the Export Order.

I thought it should always be from 1+1 to x, starting with the 1st model in Blender's list and ending with last. But it should follow the original order: in my case it was 1-3-4-2.

Thank you for the tip!

 

Edited by quad98
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