quad98 Posted February 16 Share Posted February 16 (edited) Hi there, I'm trying to create a mod with vanilla armor adapted to ENB, and just ran into a problem with the blue part of the armor. For some reason, only one part turns blue in the game, but I can't figure out why. There's 4 parts of armor and only "body" becomes blue. I edited armor (HUM_F_ARM_Barbarian_A_Body), tested it, and everything was fine, but then I made the final corrections and now I'm facing this. It looks like all the settings are OK. I also checked the Total Weight Limits (All; 4), Export Order, LOD Levels, LOD Distances, and they are good too. Also, I test armor without LODs, but even with them the problem is not solved. Export settings are default. I tried presets None and Model both, but no result. Screenshots of this issue & blender: UPD. Solved: Edited February 17 by quad98 Link to comment Share on other sites More sharing options...
quad98 Posted February 16 Author Share Posted February 16 Want to note that the problem is not related to the latest patch. It was the same before. Link to comment Share on other sites More sharing options...
Padme4000 Posted February 17 Share Posted February 17 Saw your comment on my plugin page, usually the cause for this is either too many UVs, + or a wrong UV selected when exporting from blender or wrong Export Order. Though the latter you've tested so we can at least rule that one out. 1 Link to comment Share on other sites More sharing options...
quad98 Posted February 17 Author Share Posted February 17 (edited) 2 hours ago, Padme4000 said: Saw your comment on my plugin page, usually the cause for this is either too many UVs, + or a wrong UV selected when exporting from blender or wrong Export Order. Though the latter you've tested so we can at least rule that one out. To be honest, I have no idea, what can be wrong with UVs. I didn't even open this tab. I'm just starting to modding, so I don't really understand what the problem might be. Please tell me in more detail what I can do, check, or show you. Thank you for taking the time to look into my problem Edited February 17 by quad98 Link to comment Share on other sites More sharing options...
quad98 Posted February 17 Author Share Posted February 17 (edited) Oh, damn it, it was my mistake. What was wrong - was the Export Order. I thought it should always be from 1+1 to x, starting with the 1st model in Blender's list and ending with last. But it should follow the original order: in my case it was 1-3-4-2. Thank you for the tip! Edited February 17 by quad98 Link to comment Share on other sites More sharing options...
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