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Is There Any Script-Based Solution to Have NPC Follower Dialogue Trigger When The Player Is In Combat and the Follower Themselves Are Passive (Without Using ObserveCombat)?


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I'm trying to essentially replicate the functions of combat dialogue for a follower that doesn't themselves enter combat. but unfortunately Combat dialogue is hard-coded to only run on the NPC tied to the quest when they're doing an action tied to a Combat topic (Hit, PowerAttack, Taunt, etc.). Using the ObserveCombat topic in Misc dialogue somewhat function as combat voice lines, but only play at the beginning of combat. Is there a script (potentially playing a sound?) that would allow this non-aggressive follower to still have combat voice lines?

In the event that this isn't possible, is there a way to implement conditions for Misc dialogue via script? What would that look like?

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