RohitRam Posted February 21 Share Posted February 21 I'm trying to essentially replicate the functions of combat dialogue for a follower that doesn't themselves enter combat. but unfortunately Combat dialogue is hard-coded to only run on the NPC tied to the quest when they're doing an action tied to a Combat topic (Hit, PowerAttack, Taunt, etc.). Using the ObserveCombat topic in Misc dialogue somewhat function as combat voice lines, but only play at the beginning of combat. Is there a script (potentially playing a sound?) that would allow this non-aggressive follower to still have combat voice lines? In the event that this isn't possible, is there a way to implement conditions for Misc dialogue via script? What would that look like? Link to comment Share on other sites More sharing options...
scorrp10 Posted February 21 Share Posted February 21 You can tie use OnCombatStateChange event in a player-bound script to launch a commentary scene for the NPC. Link to comment Share on other sites More sharing options...
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