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Pls Help, What can I do to sort my Mods in the best way possible?


Nohuman02

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These are my mods, and I don't really know how to sort them to have the best performance and least bugs possible. Could someone who knows about this help me please?

#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","DLC: Wasteland Workshop"
"0001","+","DLC: Vault-Tec Workshop"
"0002","+","DLC: Nuka-World"
"0003","+","DLC: Far Harbor"
"0004","+","DLC: Contraptions Workshop"
"0005","+","DLC: Automatron"
"0006","+","Address Library for F4SE Plugins"
"0007","+","SUP F4SE"
"0008","+","Baka ScrapHeap - Script Memory Limit Expander"
"0009","+","Baka MaxPapyrusOps"
"0010","+","Baka Framework"
"0011","+","Random Encounter Framework"
"0012","+","Buffout 4"
"0013","+","Leveled Item Framework (LIF)"
"0014","+","Disk Cache Enabler"
"0015","+","PipboyTabs"
"0016","+","Unofficial Fallout 4 Patch - UFO4P"
"0017","+","High FPS Physics Fix"
"0018","+","Sprint Stuttering Fix"
"0019","+","Insignificant Object Remover"
"0020","+","Settlement Menu Manager"
"0021","+","Mod Configuration Menu"
"0022","+","LooksMenu"
"0023","+","Looks Menu Customization Compendium"
"0024","+","FAR - Faraway Area Reform"
"0025","+","Boston FPS Fix - aka BostonDT PreVis-PreCombine"
"0026","+","CHALLENGES - F4NV"
"0027","+","Pip-Boy W.S"
"0028","+","FallUI - HUD"
"0029","+","FallUI - Icon Library"
"0030","+","FIS - The NEW FallUI Item Sorter"
"0031","+","FallUI - Inventory"
"0032","+","FallUI - Map"
"0033","+","F4z Ro D-oh - Silent Voice"
"0034","+","Where Are You Now - Companion Tracking"
"0035","+","Where Are You Now - Companion Tracking AU"
"0036","+","Commonwealth Encounter Pack"
"0037","+","Expanded Commonwealth Enemy Encounters"
"0038","+","Headshot Damage Multipliers"
"0039","+","3D Super Mutant Chains"
"0040","+","Varied Raiders"
"0041","+","Raider Gangs Extended"
"0042","+","4estGimp Edit - Raider Gangs Extended"
"0043","+","Caliente's Beautiful Bodies Enhancer -CBBE-"
"0044","+","Beach Cottage"
"0045","+","Capital Wasteland Bobbleheads and Mojave Snow Globes"
"0046","+","Beretta M9-FS Pistol (92FS)"
"0047","+","Fiddler's Beretta M9FS Animation Overhaul"
"0048","+","Caravan Shotgun"
"0049","+","Bullpup Bozar"
"0050","+","Automatron Expanded Weapons System"
"0051","+","Automatron Expanded Weapons System Patch"
"0052","+","Basement Living - Bunker and Basement Player Homes (with standalone Workshops)"
"0053","+","Start Me Up Redux - An Update for Alternate Start and Dialogue Overhaul"
"0054","+","Settler and Companion Dialogue Overhaul"
"0055","+","Extended Dialogue Interface"
"0056","+","Silent Protagonist"
"0057","+","T-49 - Armor of the Storyteller"
"0058","+","Outcasts and Remnants - Quest Mod Plus"
"0059","+","Project Valkyrie"
"0060","+","We Are The Minutemen"
"0061","+","Silent Generators and Turrets"
"0062","+","Lots More Male Hairstyles"
"0063","+","Lots More Facial Hair"
"0064","+","More Realistic Pipe Weapon Textures"
"0065","+","Dual .44 Magnums"
"0066","+","F4NV .44 Magnum Revolver (Smith and Wesson Model 29)"
"0067","+","F4NV .44 Magnum Dual .44s patch"
"0068","+","LString Fallout Bow"
"0069","+","M1911 - WARS Standalone Weapon"
"0070","+","Mosin Nagant - Sniper Rifle"
"0071","+","Service Rifle"
"0072","+","Mothman-Winchester M-2 Shotguns Pack"
"0073","+","Face Fixes - Wasteland Travelers"
"0074","+","Fallout 4 Alternate Female Face Textures"
"0075","+","deLuxe Makeup"
"0076","+","Commonwealth Cuts - KS Hairdos - ApachiiSkyHair"
"0077","+","Ponytail Hairstyles by Azar v2.5a"
"0078","+","Cait as Rachel"
"0079","+","The (insert number)th Curie Replacer"
"0080","+","Subtle Face Tweaks - Piper"
"0081","+","Valentine REBORN - Nick Face Retexture - HD Synth Eyes and Teeth - Gen1 Metal Skeleton"
"0082","+","Homemaker - Expanded Settlements"
"0083","+","Longfellow's Island - Far Harbor Barn Home"
"0084","+","Conquest - Build New Settlements and Camping"
"0085","+","Commonwealth Cleanup and Big Junk Remix - Version 4.0"
"0086","+","Manufacturing Extended"
"0087","+","Soylent Green - Add-on for Manufacturing Extended"
"0088","+","Manufacturing Extended expanded"
"0089","+","Settlement Supplies Expanded"
"0090","+","OCDecorator"
"0091","+","Repair The Castle"
"0092","+","Vault-Tec Workshop Overhaul"
"0093","+","Working Fridges"
"0094","+","Increased Build Limit Enhanced 4K"
"0095","+","Improved Shack Bridges"
"0096","+","Zebrina's Workshop Devices"
"0097","+","Zebrina's Workshop Devices Patch"
"0098","+","This is Trash - A Scrapping Alternative"
"0099","+","Scrap dead things"
"0100","+","Bastion - Soviet Power Armor - community choice"
"0101","+","Classic Deathclaws Redux"
"0102","+","CROSS Familiar Eyepatch and Horn"
"0103","+","Hunting Rifle Animation Replacer"
"0104","+","Enclave X-02 Power Armor"
"0105","+","Button Lowered Weapons - First and Third Person"
"0106","+","Enhanced Blood Textures"
"0107","+","F4NV - Neo Classic Nuka Cola"
"0108","+","Nuka-Mix Unique Textures"
"0109","+","F4NV - Neo Classic Nuka Cola Unique Nuka Mix"
"0110","+","Dx's Neo Classic Nuka Cola - Invisible Bottle fix"
"0111","+","Gloves of the Commonwealth - Equippable Gloves"
"0112","+","Gloves of the Commonwealth - Craftable at cooking stations and Armorsmith Extended workbench"
"0113","+","West Tek Tactical Gloves"
"0114","+","Hellfire X-03 Power Armor"
"0115","+","SleepIntimateR_v"
"0116","+","T 65 Power Armor"
"0117","+","T51c AirForce Power Armor"
"0118","+","TES-51 Power Armor -Skyrim Inspired-"
"0119","+","Vault Tec Power Armor"
"0120","+","Better Manufacturing"
"0121","+","Nuka-World Bottle Scenery Fix"
"0122","+","TU3SD4Y'S METRO Oberland - Custom Settlement Location"
"0123","+","Todd Howard Cardboard Cutout"
"0124","+","SE-01 Power Armor"
"0125","+","Fallout 3 - NV Feral Ghouls Replacer"
"0126","+","X-01 Enclave Power Armor Paints - Standalone with added Glow Maps"
"0127","+","Immersive Coffee Mod 9000 GTX French Roast"
"0128","+","Varmint Rifle"
"0129","+","The M14 Standalone Rifle"
"0130","+","Vintage Pistol - Mauser C96 - Another Another Millenia"
"0131","+","Fusillade Grenade Launcher"
"0132","+","M79 Grenade Launcher -- Standalone"
"0133","+","MK18 CQBR"
"0134","+","A Better World - Cabin Workshop Pack"
"0135","+","Thematic and Practical - Workshop Settlements - Structures and Furnitures"
"0136","+","No Rail Road Ballistic Weave"
"0137","+","The Marshlands DLC - For Swampmonsters and Toxic People"
"0138","+","M'sAutomatronPartsCollection"
"0139","+","Capital Wasteland Robot Pack"
"0140","+","The Zone"
"0141","+","Project Zeta"
"0142","+","Frozen Valley - For Snowmen and Hunters"
"0143","+","The Forest DLC - For Hunters and Hikers"
"0144","+","I'm Darlene"
"0145","+","I'm Darlene - DLC PATCH"
"0146","+","Settlement Menu Manager Patches (SMM)"
"0147","+","Fallout 4 - Point Lookout"
"0148","+","Schofield No.2 Revolver"
"0149","+","Silent Protagonist Patch Compilation"
"0150","+","Lever Action Shotgun - Winchester 1887"
"0151","+","Right-handed Far Harbor Lever Action Replacer"
"0152","+","Move Power Armour Frames in Workshop Mode (DLC Frames Supported)"
"0153","+","Forced Evolution - Super Mutant Addons"
"0154","+","Far Harbor Boat Fast Travel"
"0155","+","Kawaketak Ranger Station - Far Harbor Settlement"
"0156","+","Old Pond House Settlement - with Immersive Repair"

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What I do is load all my mods with FO4Edit to check for conflicts and then I try to make patches myself. There might be some mods that just won't work great together no matter what you do though.

For performance, you might try to remove Boston FPS Fix, replace it with Previsibines Repair Pack (PRP) and then put it at the end of your load order. Though the problem with mods like PRP is that they conflict with other mods that also changes the precombines and would need to be patched to work together, so keep that in mind. Make sure all your face and body textures are packed in a BA2 archive for better performance as well, especially if you use 2K or 4K textures. Also, be careful with using too many mods that add scripts that run in the background.

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You have Mod Priority and Plugin Priority - they aren't the same thing.

Mod Priority is primarily designed to manage loose file conflicts.    Your mod manager should alert you of any loose file conflicts and let you know which one is winning that conflict.

If you have no loose file conflicts it doesn't matter what order your Mod Priority is.   If you do, you need to make sure the mod you want to win that conflict comes AFTER the other.

Ex.   HUD Framework and FallUI HUD.    FallUI HUD was built with HUD Framework support so I want it to win the conflict with the HUDMenu.SWF file.

If I had them reversed, FallUI HUD woudn't work properly.

----------

Plugin Priority is used to manage plugin record conflicts between 2 or more mods.   

It is also used to manage file conflicts between mods within .BA2's - if your mod manager can show you those.

.BA2's are loaded according to Plugin Priority - so if you have file conflicts within 2 or more .BA2's you'd rearrange the Plugins to manage that.    

FO4Edit is used to find those record conflicts in the plugins..   In some instances there are 3rd party patches already made to address them, other times all you might need to do is just rearrange the mods, other times you might need to create your own compatibility patch.

---------

Lastly, loose files always win.    So if you have a mod with a loose file and four other mods with that same file packed in .BA2's - that loose file will win that conflict by default.

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I'd just like to add one more thing with regard to load priority. I generally have around 600 to 1000 installed mods at any given time. I uninstall some and install others depending on the playthrough I want, but I never automate load order priority.

Instead I know intimately what every single mod does. I never install anything unless I fully understand it.

This makes it easy to decide, when multiple mods touch the same aspects of a game, what the load order needs to be.

If you follow somebody else' procedure on load order, or if you allow an AI to handle your load order, you're going to run into issues at some point and won't be able to figure out the solution.

But if you know what everything you install does, you simply won't have load order related issues.

Last year my hard drive failed, and I had to reinstall all my mods from scratch. But because I knew what they do, picking an installation load order wasn't a problem. Yes, it took days because I always make sure to test installations in game before loading the next mod, but that's simply how it's done.

Don't install dozens of mods at once. And look at your mod list before deciding what the next best thing to install is.

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Solve what?
The red lines are things that can changed more than once. Whatever the last thing to load is will get it.

If you make an override patch, make sure your patch loads last and that it has all the fields and settings you want.

If you mean the Unknown line, you don't need to worry about it. In-game it generally works fine. I used to delete those lines until I discovered they're not actually broken. It's just FO4Edit doesn't know what the field is based on what you loaded for it.

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