Nicklas2116 Posted March 5, 2024 Share Posted March 5, 2024 I've been creating a mod with an interior cell that allows the worldspace lods to be seen through the windows. These are however always rendered very dark/shadowed, even in daytime. I have been unable to find out which part of the cell lighting options are causing this. Any ideas? Link to comment Share on other sites More sharing options...
Nicklas2116 Posted March 5, 2024 Author Share Posted March 5, 2024 Nevermind... Just had to fasttravel away and back again. Apparently, if you add LODs to a cell, and test using save from that cell before the changes, the new LODS will be loaded but won't be lighted (even if you change gamehour or weather), only when you change cells are lighting added. Link to comment Share on other sites More sharing options...
Qrsr Posted March 5, 2024 Share Posted March 5, 2024 (edited) Does it work with console command: fcf hlp yourmodname this will force the game to hotload your mod mid-game. most of the time it does work with anything changed via CK and/or xEdit. Edited March 5, 2024 by Qrsr Link to comment Share on other sites More sharing options...
Nicklas2116 Posted March 5, 2024 Author Share Posted March 5, 2024 Very good to know! Does it also help fix the issues that may occur with scenes, when changing dialogue or adding actors to a running quest? Link to comment Share on other sites More sharing options...
Qrsr Posted March 5, 2024 Share Posted March 5, 2024 I think there is a second command for quests, scripts, scenes etc. but i cant remember its name currently. Link to comment Share on other sites More sharing options...
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