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Kellogg/Nick Companion Idea


Dimensionlord1

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So I was just thinking about that moment after the Memory Den where Nick is momentarily overtaken by Kellog and shares a few words. It seemed like something that was just thrown in there out of nowhere, and was literally never brought up or mentioned again. The more I think about it the more it feels like a wasted opportunity for something interesting. What if afterwards Nick starts getting overtaken by Kellogg, and you end up getting a new quest to deal with the situation. You get two options, deal with Kellog's residual memories and identity trying to overtake Nick and get him back to acting normal... Or you decide to let Kellogg overwrite Nick completely, and Nick is now Kellogg in his synth body. In the latter choice, Kellogg ends up becoming a new companion with his own likes and dislikes. Could potentially be an interesting idea for a mod, though likely just a random idea I'm throwing out there.

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Kellogg as a companion is already a part of Thuggyverse mod Depravity (A bit of harmless fun) but that little goodbye note from him in vanilla was interesting. The Kelloggsynth wouldn't be very happy being in Valentine's body. The sad fact is that the backstory they gave Nick ensures he'll forget all about you in a couple of decades after you're parted as that prototype synth's memory partition is full and old memories are deleted to make space for new. Kellogg being a cyborg so retrofitted with Institute tech that he doesn't look a day older than the day he took Shaun from 111, my preference would be that he would be repairable and suitable to have Nick transferred in, in the same manner as Curie's transfer into a non-cognitive synth.

 

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