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Problem with proximity sensors


NAVYgator

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Hello everyone 🙂 I don't know where to ask the question so I'll ask here.

Fallout 4. Proximity sensors (all 3 types) stopped responding to enemies. They are reacting to me and the settlers.
I use them for gate locking (to detect enemies at long range) and for alarm lights and signals. Everything worked, but at some point it stopped working.

I carried out special tests, connecting only signal lamps to the sensors: the error is present. True, the enemies were not created by the game’s radiant script, but were summoned by a special grenade. If this clarification is important.
Is there a known problem?
I understand that there may be a conflict due to mods, but I do not have one installed that clearly affects the "enemy" status.

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Proximity sensing in general for Fallout 4 has always been, is, and likely will remain crap. Anyone who has ever used the HUD enemy detection mode for their helmet, power armor, or shades and seen the notice Kent got shot the moment they entered that hospital knows what I mean. The game engine is as stupid as the Bugblatter Beast and so if you have such enhanced detection it assumes every Raider in the joint can detect you. Just ask the minds behind PANPC; detection of the player by enemies has absolutely nothing to do with sight or hearing, they set up some ranges and chances with conditions tacked on to make it seem like those things matter. Unfortunately for you, proximity sensors work on that frankly broken, glitchy, and pants-on-head retarded detection system.

 

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