NAVYgator Posted March 14 Share Posted March 14 Hello everyone I don't know where to ask the question so I'll ask here. Fallout 4. Proximity sensors (all 3 types) stopped responding to enemies. They are reacting to me and the settlers. I use them for gate locking (to detect enemies at long range) and for alarm lights and signals. Everything worked, but at some point it stopped working. I carried out special tests, connecting only signal lamps to the sensors: the error is present. True, the enemies were not created by the game’s radiant script, but were summoned by a special grenade. If this clarification is important. Is there a known problem? I understand that there may be a conflict due to mods, but I do not have one installed that clearly affects the "enemy" status. Link to comment Share on other sites More sharing options...
BlazeStryker Posted March 14 Share Posted March 14 Proximity sensing in general for Fallout 4 has always been, is, and likely will remain crap. Anyone who has ever used the HUD enemy detection mode for their helmet, power armor, or shades and seen the notice Kent got shot the moment they entered that hospital knows what I mean. The game engine is as stupid as the Bugblatter Beast and so if you have such enhanced detection it assumes every Raider in the joint can detect you. Just ask the minds behind PANPC; detection of the player by enemies has absolutely nothing to do with sight or hearing, they set up some ranges and chances with conditions tacked on to make it seem like those things matter. Unfortunately for you, proximity sensors work on that frankly broken, glitchy, and pants-on-head retarded detection system. Â 1 Link to comment Share on other sites More sharing options...
subaverage Posted March 14 Share Posted March 14 Do you mean the proximity sensors coming with "Auto Doors"? If yes, did you check the settings of a sensor by clicking on it? It should be set to hostile, but can also be set to player (me). Link to comment Share on other sites More sharing options...
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