laclongquan Posted March 17 Share Posted March 17 I would like to know which cell, which light template, and which image space that is darkest, lowest light. From player's actual experience, that is, not Geck. Problem being I am messing with a cell and despite total light source around 10, it still look too bloody lightening for my taste. I want something Sierra Madre theme, so I already change light source to DM assets, add ghostly sounds, but the whole cell is a bit too bright. Do you guys know, or experience any cell, light template, or image space that is so very much dark like the devil pit? vanilla (and dlc) asset if possible. F3/TTW asset if I must, since the thing is currently DM-only, very lightweight. Link to comment Share on other sites More sharing options...
JimboUK Posted March 17 Share Posted March 17 I've used the Underworld template and it came out pretty dark, you can always tweak it if it's not quite right. Link to comment Share on other sites More sharing options...
laclongquan Posted March 18 Author Share Posted March 18 Roight, Underworld~ Meanwhile, my own experiment in GECK show NVDLC01 Theater is pretty dark. Let me test to see which is more suitable~ --- I test the vanilla FNV Underworld template. Not very dark. Not, if compare with said Theater template. Link to comment Share on other sites More sharing options...
JimboUK Posted March 18 Share Posted March 18 Make your own custom one, you'll get what you want and lighting mods that change the imagespaces won't change it. Link to comment Share on other sites More sharing options...
laclongquan Posted March 19 Author Share Posted March 19 Imma doing a AWOP-style mods of cells for Sierra Madre. So vanilla (non-custom) as much as possible. Link to comment Share on other sites More sharing options...
Recommended Posts