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Planet "Travel" extra step skip + Planet Scan instant survey everything.


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Posted (edited)

1 - Is a mod possible to remove an extra arbitrary step of needing to travel to a planet's orbit before actually being able to land on it, and allow direct landing selection from any location? There's already a console command that allows you to land on planets and/or custom biomes (assuming you know the IDs) directly, so maybe something along the lines to do so directly?

2 - Is a mod possible to instant 100% survey a planet simply from just scanning from the map (in tandem with the above so that you're not forced to travel to it to be able to access it)? As in automatically uncovering/checking its flora, fauna, resources and traits? There already exists a similar mod that does so for traits.

Edited by Pankypops
Posted

Once you have traveled to a planet, after landing once, I do believe you can then go directly to the planet surface if you travel there again....

Posted

I'm aware. I was more of the mind about unexplored planets/moons, it's pretty tedious to have to go through an extra unnecessary load screen before you can scan or land on the planet for the first time.

Posted

I use that time to scan the planet from orbit. See where the resources are, and possibly learn a trait. (scanner perk in the tech section... for ships) Not sure if there is a way around having to go to orbit on the first visit.... Likely won't be able to change that till the CK drops.

Posted
2 hours ago, HeyYou said:

I use that time to scan the planet from orbit. See where the resources are, and possibly learn a trait. (scanner perk in the tech section... for ships) Not sure if there is a way around having to go to orbit on the first visit.... Likely won't be able to change that till the CK drops.

What about the second mod idea, being able to 100% survey a planet from simply scanning it the first time? There's already a mod that unveils traits.

Posted
4 hours ago, Pankypops said:

What about the second mod idea, being able to 100% survey a planet from simply scanning it the first time? There's already a mod that unveils traits.

Not sure on that. Might ask in the comments section of the mod you mentioned though. Author might be able to do that.

Posted

I haven't tried to make an "instant survey" mod but the difficulty could be that while Papyrus script (scripting language of BGS games, widely used by mods) has SetTraitKnown and IsTraitKnown functions, it doesn't have "SetSurveyPercent" (only GetSurveyPercent that returns the survey percentage). BGS only exposes functions to Papyrus that they need to make the game. If there really is no other way to flag a planet surveyed then this requested mod would require an SFSE plugin. One has to decode the planet survey percent variable then change it at runtime.

Posted
4 hours ago, LarannKiar said:

I haven't tried to make an "instant survey" mod but the difficulty could be that while Papyrus script (scripting language of BGS games, widely used by mods) has SetTraitKnown and IsTraitKnown functions, it doesn't have "SetSurveyPercent" (only GetSurveyPercent that returns the survey percentage). BGS only exposes functions to Papyrus that they need to make the game. If there really is no other way to flag a planet surveyed then this requested mod would require an SFSE plugin. One has to decode the planet survey percent variable then change it at runtime.

So is it possible or no?

Posted
9 hours ago, LarannKiar said:

Probably but it doesn't seem easy.

Take your time. It'll be a huge help in the future because atm, planet scanning is tedious af.

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