NextTurnIsRight Posted March 21, 2024 Share Posted March 21, 2024 (edited) Following this 2 part series by some dude named neeher on youtube. Tutorial is going smoothly, but he's talking about this XMarker Heading that I can see upon pressing M to see all the function stuff. I plan on making a test mod at Ranger Cabin. He's doing the Atom Cats Garage. There is an XMarker in front of the property but it dosent seem to have a location reference. He seems to place them in a square with all of them facing the settlment location, and his is consisting of multiple cells. Ranger Cabin only needs one. need help Edited March 21, 2024 by NextTurnLeft Link to comment Share on other sites More sharing options...
Zorkaz Posted March 21, 2024 Share Posted March 21, 2024 Xmarker Headings are statics that can be seen. You can also use mats or other objects but since they lack collision they are the best object to use most of the time. Anyway they are used for Attack Markers, Center Markers, Spawn Markers... (did I forget another one?) WIthout a proper use of markers NPCs might spawn improperly or not at all. Link to comment Share on other sites More sharing options...
NextTurnIsRight Posted March 21, 2024 Author Share Posted March 21, 2024 hmm... alright Link to comment Share on other sites More sharing options...
Zorkaz Posted March 21, 2024 Share Posted March 21, 2024 I wrote a tutorial about this. Make sure to read the comment sections as well. https://www.nexusmods.com/fallout4/mods/39353 Link to comment Share on other sites More sharing options...
worm82075 Posted March 27, 2024 Share Posted March 27, 2024 The "Heading" marker as you will notice has a little point on one side denoting the "heading" or direction the npc/player will face when spawning using it. Notice how other markers like spawn markers are just sqaure boxes with no visual cue as to which way the spawn will face. Link to comment Share on other sites More sharing options...
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