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How to export mesh shape with local transform from its parent node, using BGS official fallout 4 plugin?


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2 hours ago, DiodeLadder said:

Yeah, CullBone.bone name is it in the context of gun animations (for example, "CullBone.WeaponMagazine").  I suppose how the engine handles weapons is different from AnimObjects?

I think many of these annotations are context sensitive.  Sorry about wasting your time.

Thank you. It's OK. Any knowledge is useful.

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