Eichnexus Posted April 2 Share Posted April 2 (edited) H, as the title suggests I did start with a new modlist to make the game more difficult especially concerning giving and receiving damage. Atm I'm pretty much a one-shot for most weapons and that's by design. I was curious about Ghouls and how they have been implemented with D.E.C.A.Y so I looked and found some. Issue is they do only minute damage. While everything else kills me with one or two hits I can stand inside a mob of ghouls without really being in danger. That's ofc not suppose to happen. I spent hours googling and looking for people with similar issues (and solutions) but came up short. I guess (don't invest too much in my opinion as I myself don't either...) that is has to do with True Damage and Decay but I'm not sure and I don't know how to solve it anyways. I had a look at the damage values of the ghouls with FO4edit and it's clear that they are not being changed by Decay. Here's my modlist. Help is highly appreciated! # Automatically generated by Vortex Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm Unofficial Fallout 4 Patch.esp BakaFramework.esm ArmorKeywords.esm WorkshopFramework.esm HUDFramework.esm SettlementKeywords.esm SS2.esm SS2_XPAC_Chapter2.esm SS2_XPAC_Chapter3.esm TrueStormsFO4.esm GavMan_Vault88_CityPlan.esl Armorsmith Extended.esp True Damage.esp Modern Firearms.esp TD - Modern Firearms.esp WheelMenu.esp TrueStormsFO4-FarHarbor.esp TrueStormsFO4-NukaWorld-FH-Compat.esp NAC.esp AGM_Climate_TrueStormsPC.esp NAC-FH.esp NAC-NW.esp AGM_DLCwithLOD.esp ConditionBoy.esp DD_bleu_Ump_Extreme_Lore_friendly_edition.esp 3dscopes.esp ASVektor.esp BattleRifle.esp Combat AI Empowered.esp SS2Extended.esp SuperMutantRedux.esp ImmersiveAnimationFramework.esp SS2_FDK_TinyLiving.esp Raider Gang Extended NPC (Fixed & Cleaned).esp SS2WastelandVenturers.esp [SS2 Addon] SimSettlements SuperStructures.esp AtomicAnnieLagrieGun.esp LegalizeTheCommonwealth2.esp D.E.C.A.Y.esp SCOURGE - Vanilla.esp SCOURGE - Automatron.esp SCOURGE - Far Harbor.esp SCOURGE - Nuka World.esp IAF - Far Harbor & Nuka World.esp True Damage - Adrenaline Module.esp True Damage - DLC.esp True Damage - Vehicle Module.esp JunkTownTwo.esp SS2-PraRandomAddon.esp SimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.esp ohSIM_Sim2_Settlements_Scrappers_Addon.esp K9TacticalHarness.esp SuperMutantRedux_ArmorSmithExtended.esp Cannabis Commonwealth.esp free production.esp SS2AOP_VaultTecTools.esp SuperMutantRedux_WeaponsmithExtended_Patch.esp SS2BadNeighbors.esp MAIM Distributor.esp MAIM 2.esp True Damage - Perk Module.esp True Damage - Perk Module DLC.esp Edited April 2 by Eichnexus changed modlist Link to comment Share on other sites More sharing options...
worm82075 Posted April 2 Share Posted April 2 First thing to do is add better console if you don't have it already. then load up your game and find those weak ferals again and make sure the last mod to touch them was decay. if everything seems normal there then... next you need to get x edit and load up your mod list and see what is overwriting decay. i notice it's pretty high up in your load order. if nothing else just push it down as far as you can to see if it starts working as intended. with better console and x edit you should be able to figure out what is going on. Link to comment Share on other sites More sharing options...
Karna5 Posted April 3 Share Posted April 3 Worm's advice sounds good. In addition, what level are you? The Vanilla game stops getting harder after around 50th level which means once you're close to or over 200th level you're pretty close to invulnerable in combat. To this end, you might like High Level Perks (which I've been using with great success for countless playthroughs and years). If you're high level, it's possible the mods you're using (whatever they are) to make combat harder overlooked making ghouls harder. If that's the case, and if you're high level, the above mod might help. I play with a self-made personal mod in which I receive 10x damage (20x vs my head), and I also reduce my maximum hit points as needed via personal perks to keep myself not much over 500 hit points (as at high levels we naturally get around 2000 hit points which makes us even more of a bullet/claw sponge). I don't use most of the mods on your list, but at over 200th level ghouls still kill me very quickly. So either worm is right that something is making ghouls weaker, or whatever you're using is simply forgetting to make ghouls tougher. Also, don't forget that melee is not targeted damage. Again, I don't know what you're using, but if you've got stuff making targeted damage more brutal, it won't necessarily make melee damage more brutal. Link to comment Share on other sites More sharing options...
Eichnexus Posted April 3 Author Share Posted April 3 16 hours ago, worm82075 said: First thing to do is add better console if you don't have it already. then load up your game and find those weak ferals again and make sure the last mod to touch them was decay. My friend thank you for your support. I did what you suggested. How do I find out that decay was "the last mod to touch them"? I'm checking right now on some Ghouls in Lexington and with better console I don't find any entry on Decay on the ghouls. In the right hand lower corner it literally says: "LastBaseChange: Fallout4.esm" Is that it? Quote next you need to get x edit and load up your mod list and see what is overwriting decay. i notice it's pretty high up in your load order. if nothing else just push it down as far as you can to see if it starts working as intended. I placed Decay last in the load order. No change alas. I went ahead and just disabled Decay. I went to an interior cell and got rid of the mod. Upon revisiting a pack of ghouls they ofc changed to vanilla in appearance and behavior but the low damage values stayed. So I'm pretty confident now that the issue is indeed not decay. I should have tried that already but I'm a bit rusty concerning modded gameplay. 7 hours ago, Karna5 said: In addition, what level are you? The Vanilla game stops getting harder after around 50th level which means once you're close to or over 200th level you're pretty close to invulnerable in combat. To this end, you might like High Level Perks (which I've been using with great success for countless playthroughs and years). If you're high level, it's possible the mods you're using (whatever they are) to make combat harder overlooked making ghouls harder. If that's the case, and if you're high level, the above mod might help. I play with a self-made personal mod in which I receive 10x damage (20x vs my head), and I also reduce my maximum hit points as needed via personal perks to keep myself not much over 500 hit points (as at high levels we naturally get around 2000 hit points which makes us even more of a bullet/claw sponge). I don't use most of the mods on your list, but at over 200th level ghouls still kill me very quickly. So either worm is right that something is making ghouls weaker, or whatever you're using is simply forgetting to make ghouls tougher. It's a fresh start. I'm lvl 10 so I guess that's not it. Quote Also, don't forget that melee is not targeted damage. Again, I don't know what you're using, but if you've got stuff making targeted damage more brutal, it won't necessarily make melee damage more brutal. Good point I was thinking something along those lines. The thing is I cannot find any slider in maim, scourge or True damage that would let me alter unarmed melee damage of NPCs. But I'm not sure where to begin with trying to find that out or fix it somehow. The mods True Damage, Scourge and Maim are suppose to work with each other. There is no patching needed and I followed the install instructions from their mod pages. So, yeah idk. Link to comment Share on other sites More sharing options...
Eichnexus Posted April 3 Author Share Posted April 3 Maybe I'm looking at it from the wrong direction altogether. Maybe the issue is not Ghouls doing no damage. Maybe the issue is my character not receiving due to changes in the Perk system. I picked up Damage resistance. Link to comment Share on other sites More sharing options...
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