Drakefell01 Posted April 2 Share Posted April 2 Hello i'm having trouble with getting my meshes exported to the creation kit. it looks fine in nifskope but when i export to the creation kit it crashes every time i can send the file if you need it. My original topic is here with an image of what i'm exporting: https://www.nexusmods.com/skyrimspecialedition/images/225861 Hope somebody can help so i can make good quality meshes for my mods Link to comment Share on other sites More sharing options...
IsharaMeradin Posted April 8 Share Posted April 8 NIF files are not imported or uploaded to the Creation Kit. The CK merely accesses them as it does with any other file type assigned to an object record. That said, you've assigned the mesh to an object record and you're crashing when the render window or a preview window tries to display the object? And if not, what steps are you doing that is leading up to the crash? I, personally, cannot help you solve any potential issues with the mesh itself. However, the answers to these questions may certainly help others to understand your issue and hopefully provide you with some insight. Link to comment Share on other sites More sharing options...
Hanaisse Posted April 8 Share Posted April 8 Would definitely need to see the actual nif file, there's too many variables to try to guess what's wrong with it. It would also help to know what program you used to create the nif file. Link to comment Share on other sites More sharing options...
Drakefell01 Posted April 11 Author Share Posted April 11 i actually got my issue fixed by a moder that emailed me i can share the information if you would like to know how it got fixed. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted April 12 Share Posted April 12 People who run across this thread at a later date when looking for information regarding a similar issue, may appreciate the resolution being shared as well. Link to comment Share on other sites More sharing options...
Drakefell01 Posted June 11 Author Share Posted June 11 export as skyrim standard edition from blender then the mesh should run fine on your special edition creation kit Link to comment Share on other sites More sharing options...
PeterMartyr Posted June 11 Share Posted June 11 all Skyrim LE assets work in SE but SE is an optimise game... you still need to convert to SE, generally speaking its a Direct X 9c to Direct X 11, I am a coder, so do not ask me how that affects Nifs and Textures, but it does, mainly its is encoding, FYI compression issue LOL dont laugh, Visual Studio supports DDS.. in 2017 I use it for textures upgrades... LOL Skyrim is a Direct X game is it not? https://learn.microsoft.com/en-us/visualstudio/designers/image-editor?view=vs-2022 EDIT That Visual Studio, NOT Visual Studio Code.. Its BIG brother, and the best tool for the job is one already installed in your PC Link to comment Share on other sites More sharing options...
Drakefell01 Posted June 11 Author Share Posted June 11 nope nifskope otto converts for me once I import from nif to nifscope then equip meshes and convert to BsFadeNode then import in to the kit and it's good to go. Link to comment Share on other sites More sharing options...
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