Jump to content

Loaded refs limit?


Recommended Posts

I was hoping someone with knowledge could shed some light on this subject since the information I can find is limited at best. I just ran the count_loaded_refs_in_load_order_CK script and the result is pretty staggering: "Found 1864222 temporary and 109433 persistent loaded references, for a grand total of 1973655 loaded references."

Does this mean I've actually managed to reach the ref limit for this game? ;q Some info tells me I have and some that I'm still under the limit, albeit moderately. 

Link to comment
Share on other sites

That is my modified script only to tell you if you will have problems using the CreationKit (as it treats all refs as persistent). Use the version of the script without the _CK to show how close to the limit you are when paying the game.

Link to comment
Share on other sites

The issue is the game has a persistent reference limit, temporary references don't count however. Sadly all temporary references in ESP files are treated as persistent so that's where you can get issues (mods adding lots of content that aren't ESM). Both scripts understand this...

Link to comment
Share on other sites

On 4/4/2024 at 7:19 AM, drevviken said:

I ran it again with the correct one (I assume this is it) and the result is 107311 temporary and 109428 persistent loaded references, for a grand total of 216739 loaded references. Is there a way of knowing if this is over the limit? 

You're within the reference handle limit which is 2^21 (here's a link of what this limit is about).

(And both the ingame total and persistent object reference (REFR) count seem to be valid; for total actor reference (ACHR) count, ~2000-2,500 would be more appropriate).

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...