ThomicStridon79 Posted April 7 Share Posted April 7 Through xEdit, I'm trying to fix some issue that makes the character and NPCs wearing certain helmets appear 'bald'. Does anybody know what partitions on the helmets I'm supposed to change in the helmets' armor (and addon) records? I swear it has to do with something about the "head" or "hair" or something parts. I've already looked this up, but google can be a pain at times. Help will be appreciated. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted April 8 Share Posted April 8 Body slots did not change between LE and SE. The following should be helpful: https://wiki.nexusmods.com/index.php/Skyrim_bodyparts_number Link to comment Share on other sites More sharing options...
scorrp10 Posted April 8 Share Posted April 8 If you want hair to stay, you need to change it to a circlet (slot 42). This change must happen in the .nif file of the helmet, in the ArmorAddon, and in the Armor forms. Link to comment Share on other sites More sharing options...
ThomicStridon79 Posted April 8 Author Share Posted April 8 29 minutes ago, scorrp10 said: If you want hair to stay, you need to change it to a circlet (slot 42). This change must happen in the .nif file of the helmet, in the ArmorAddon, and in the Armor forms. Can you elaborate, please? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted April 8 Share Posted April 8 8 hours ago, ThomicStridon79 said: Can you elaborate, please? The wiki page I linked in the earlier post, lists the body part numbers along with their typical usage. It also gives instructions on how to change the body slot number in the NIF file, the armor record and the armor addon record. Link to comment Share on other sites More sharing options...
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