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Outfit Studio Question


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Hi all.  Just started mucking around with outfit studio to make some mashups, and I have what may seem to be a pretty basic question.

I have a pair of pants, and a top.  When I add the 2 together in a project there's some clipping.  Is there a way to use the sliders to adjust say, only the pants, maybe make the waist a little smaller, without affecting the shape of the top?  Or do I have to save each as a separate project, adjust each individually and add the 2 together?

I hope that makes sense....

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Hi, yes, you can reset each piece individually.

Don't forget, however, that after you adjust a piece's shape you must conform the sliders.

If you want all the sliders to affect the piece, you can do Conform All.

However, if you want some sliders to NOT affect the shape, first deselect the sliders you want to ignore, and then do Conform Selected.

For instance, with tops I usually deselect the Areola sliders because it makes no sense for a flat piece of skin to change the shape of the top. If you Conform All with a Bikini Top, the bikini top gets bigger if the areola is made larger. However, if you Conform Selected without the Areola Slider, you can get nipple slip (which is more realistic).

It's your call. I just used that as an example, but just be aware of what you're conforming so you can make an informed decision on when to use Conform All and when to use Conform Selected.

Edit to be clear: One project can have many pieces of clothing, and you copy bone weights and conform sliders individually on each piece without problem.

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Follow up explanation:

Before OCBPC and the special skeleton (such as ZAZ Extended skeleton known as ZEX Skeleton), breast physics used cloth bones in the tops. However, one project cannot have two types of cloth physics. So if a mashup had a skirt and a top, it needed two different projects, and then you could combine them in a mashup using two armor addon records in one armor record.

However, with OCBPC and ZEX Skeleton, cloth physics are no longer used for breast physics. This is why in modern mashups you can have skirts and top without issue.

The only time you are forced to put two different outfit studio projects into one mashup is when two of the pieces have cloth physics. So long as only one piece (or no pieces) have cloth physics, there is no restriction.

*Thinks* Well, there's one other restriction. It can be difficult to put a head and a body into the same project. It can be done sometimes such as with costumes, but I've also run into difficulties doing it. So if you ever have in-game bone weight issues putting a head and a body into one projects, then just split them up and recombine them in the armor record.

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Posted (edited)

Thank you for taking the time to respond, I appreciate it.  No success here, I'm not sure if I'm not doing it right, or we are talking at cross purposes here.  Probably the former.

Case in point - I have a CBBE body.as reference.  I add some pants from a separate project.  I now have 2 items in my outfit.  a CBBE body and a pair of pants.  The pants clip a little at the back of the waist.  I know that increasing the back arch slider a little on the pants will eliminate the problem, but I don't seem to be able to use the sliders to change the pants without the CBBE body changing as well (and the clipping remaining).  I want to use the sliders to ONLY adjust the pants mesh.

 

I think I understand the conform all part though, and I think it's the step before that I am clueless on.

Like I said, I may be just doing it wrong though.

 

Edited by Weightaholic
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Oh, by what you describe, you're so close to success. Hold on, and I'll find a project I can use as a screen shot example and will try to type using the picture as a concrete correlative. I'll be back when I'm done 🙂

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Hi, okay I picked a simple project in Outfit Studio and market it up indicating the step I think you're missing from what you described, Weightaholic 🙂

OS_Selecting.thumb.jpg.bdd7977cd910f01c0325dfafbfa262a5.jpg

 

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1 hour ago, Weightaholic said:

I know that increasing the back arch slider a little on the pants will eliminate the problem

Wait, you might have two misunderstandings. You do not adjust parts of the outfit with sliders.

If you mouse over the tool tips in the menu at the top, you'll see an Inflate and a Deflate option. Select the part you want to change like in the picture I showed above, and then Inflate/Deflate carefully as needed.

There are more nuances if the outfit is low polygon, but I don't want to confuse you until you're ready. I check this site a few times (or more) a day, so feel free to ask if you hae additional questions 🙂

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On 4/10/2024 at 7:17 PM, Karna5 said:

Wait, you might have two misunderstandings. You do not adjust parts of the outfit with sliders.

If you mouse over the tool tips in the menu at the top, you'll see an Inflate and a Deflate option. Select the part you want to change like in the picture I showed above, and then Inflate/Deflate carefully as needed.

There are more nuances if the outfit is low polygon, but I don't want to confuse you until you're ready. I check this site a few times (or more) a day, so feel free to ask if you hae additional questions 🙂

Ah, not the answer I wanted, given that I have the artistic ability and subtlety of a methed up chimp, but I have inflated with success!

Thank you very much.  I am sure I will have further n00b questions at some point, but I really appreciate the help.  🙂

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Hi, Weightaholic 🙂 Congratulations!

Now that you got the basics complete, I'll give you an example of when you do use sliders in Outfit Studio to make an adjustment.

Let's pretend you're using Fusion Girl body (which has High Heel sliders). And let's say you want to fit the feet into some high heel shoes.

1. You select the shoes and remove the High Heel sliders (one of the options in the Slider menu at the top when you have the shoes selected).

2. Now you can carefully adjust the High Heel slider on the Fusion Girl Reference body.

3. When you've correctly adjusted the feet to fit as closely as possible into the shoe you hit Set Base Shape as one of the slider options for the Slider menu.

4. Then you select the shoes and inflate/deflate carefully as needed to fit around the foot.

5. Then you check the bones on the shoes to see if the author of the shoes put toe bones on them. If the shoes have no toe bones, you need to remove the toe bones from the reference body and pain the foot bones over the toes. (This is rather advanced, so I won't explain here how you do that. Just be aware it exists as a step.)

6. Once you have the shape of the foot and the shoes matching, and once you have the bones matching, you Deselect the High Heel Slider and Conform Selected on the shoes. High Heel sliders aren't really intended to be part of a BodySlide project, but they exist for this kind of fitting to shoes within Outfit Studio.

 

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