nikoligrim Posted April 19 Share Posted April 19 I'm looking for information on being able to turn the crystals you find on random planets and moons from the crayon look opaque to semi-transparent to try to make them look like actual crystals. Using Photoshop, I've retextured all the _color files with a 25% transparency. I'm not sure if I need to do this with the _ao, _normal, _rough, _emissive, _transmissive and/or _metal .dds textures as well. Not an issue, I just need to know if I should do it as well. Using Visual Code Studio, I've made new .mat files and renamed the proper lines to find the new textures I've redone, though if the textures I haven't altered need to be done as well, I'll have to add those names. Using Nifskope, I've redirected all the crystal meshes BSLightingShaderProperty to the new .mat files and added a NiAlphaProperty to each BSGeometry --- Here's where I'm having issues, I know there are further steps to turn them double sided, but all the tutorials are for older Bethesda games that use a different format than Starfield and I've been unable to find what I need to do next. If anyone has any information or even random suggestions as to how to proceed, I'd be grateful. --- I am following this if anyone has any ideas. Link to comment Share on other sites More sharing options...
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