Pellape Posted April 22, 2024 Share Posted April 22, 2024 I made a separate clean roof from a model in prewar Sanctuary and I cannot choose it as the directory is invalid. Do we need Invalidation in Fallout 4? I thought we only needed it in Oblivion and Fallout 3? Or what am I missing? Anything I should add into my config files? Link to comment Share on other sites More sharing options...
Skidgeroonie Posted April 22, 2024 Share Posted April 22, 2024 I never really import meshes, primarily just textures, but I have to make sure my texture is in a simple director like Fallout 4/Data/Texture/ModName/NewTexture. So try putting your mesh is in something like Data/Mesh/ModName/Roof - or something like that. Link to comment Share on other sites More sharing options...
RoNin1971 Posted April 22, 2024 Share Posted April 22, 2024 That would be .\Data\Meshes\ * Under fallout 4 install dir. ...but I think the .ini settings for reading those 'loose files' is what is missing here. inside Fallout4Custom.ini add: [Archive] binvalidateOlderFiles=1 sResourceDataDirsFinal= Link to comment Share on other sites More sharing options...
Pellape Posted April 22, 2024 Author Share Posted April 22, 2024 (edited) It was the path that was incorrect. I forgot about placing architecure inside Meshes. Edited April 22, 2024 by Pellape 1 Link to comment Share on other sites More sharing options...
worm82075 Posted April 22, 2024 Share Posted April 22, 2024 Glad you got that sorted but i gotta ask, how did you get this far in to modding a Beth game without running into the immovable object that is UAC? Couldn't help but notice your file path originates in the Program files folder(x86) of what i assume is a dual operating system install as the root drive is D:. I get installing Steam on a separate drive especially if you have a smaller SSD as the root but if it's not a dual OS install then why recreate Windows file structure on a secondary drive? Personally I side stepped UAC a long time ago by simply installing Steam to my Root directory C:/Steam Link to comment Share on other sites More sharing options...
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