kwoodard65 Posted April 27 Share Posted April 27 My mod used to self-activate but now I have to use the command line. It appears to start and then crash the game. I can set the stage for a higher quest number to begin playing the Mod. I have used TES4Edit Autoclean on my Mod and it loads without issue under CS with no script compilation issues. Link to comment Share on other sites More sharing options...
kwoodard65 Posted April 27 Author Share Posted April 27 This is the beginning of my script: if (DoOnce1 == 0) SetStage WaV001 1 Set DoOnce1 to 1 endif ; Check Player Status If ( GetStage WaV001 >= 1 ) && ( WaV001 <= 10 ) Set SetPCInfamy to 1 Set PlayerRef.SetCrimeGold to 0 Set ModDisposition to PlayerRef 100 Endif ;End code If ( GetStage WaV001 == 1 ) && ( WaV001 < 2 ) PlaySound AMBWhiteout2D message "As you abide about your day, you suddenly feel dizzy and then the world begins spinning around you in white light!" Set GameTimer to 1 Set GameTimer to ( GameTimer + GetSecondsPassed ) ElseIf ( GameTimer <= 6) && ( GetStage WaV001 == 1 ) && ( WaV001 < 2 ) PlayerRef.MoveToMarker WaVLadyGreetingMarkerRef Set GameTimer to 1 Endif Link to comment Share on other sites More sharing options...
GamerRick Posted April 27 Share Posted April 27 You have a lot of errors in that script. Here is a correction of the part that has a lot: If ( GetStage WaV001 >= 1 ) && ( GetStage WaV001 <= 10 ) ModPCInfamy 1 ; Are you trying to actualy set if to 1 or just add 1 to it?? PlayerRef.SetCrimeGold 0 ActorRef.ModDisposition PlayerRef 100 ; In an object script on an NPC, the ActorRef is implied, but in a quest script you have to specify it. Endif Go here to look up script commands (and here for OBSE commands that may not be in the Wiki list), so you can know how to use them. Link to comment Share on other sites More sharing options...
RomanR Posted April 27 Share Posted April 27 The last part with timer is also very messy. Was it supposed to show a message and after some time teleport player somewhere? If ( GetStage WaV001 == 1 ) && ( GetStage WaV001 < 2 ) ;first play sound and show a message if GameTimer == 0 PlaySound AMBWhiteout2D message "As you abide about your day, you suddenly feel dizzy and then the world begins spinning around you in white light!" Set GameTimer to 1 endif ;wait a moment if GameTimer >= 1 Set GameTimer to ( GameTimer + GetSecondsPassed ) endif if (GameTimer >= 6) ;after 6 seconds Set GameTimer to -1 ;deactivate timer PlayerRef.MoveToMarker WaVLadyGreetingMarkerRef ;move player endif Endif Link to comment Share on other sites More sharing options...
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