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Fallout 4 CK Error: "Failed to Create New Mod"


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Hi. When I use the Creation Kit to upload a *Fallout 4* mod to Bethesda, it blows this error: 

"Failed to Create New Mod. BNET_INVALID_ARGUMENT - The error code indicates that the client passed an invalid argument to the function."

Is anyone having the same issue?  If so, maybe we can figure it out together. 

I'm able to create, edit, and save Fallout 4 mods using the CK. It just blows the error when trying to upload. I like to upload mods I create for Nexus to Bethesda, so Xbox and PlayStation players can enjoy them, too. 

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I take it you are using the latest update already so if Bethesda hasn't changed the parameters for what is allowed to be uploaded then it is likely a bug you will have to wait for them to sort out.

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I think as a work around you could package the archive files manually using the new Archive2.exe tool supplied with the recent update.  Not sure if there is a manual process to upload to Bethesda or not.  I personally on do my mods on the PO and post them here on the Nexus.

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14 hours ago, worm82075 said:

I take it you are using the latest update already so if Bethesda hasn't changed the parameters for what is allowed to be uploaded then it is likely a bug you will have to wait for them to sort out.

Thanks for the reply. 😊

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10 hours ago, pepperman35 said:

I think as a work around you could package the archive files manually using the new Archive2.exe tool supplied with the recent update.  Not sure if there is a manual process to upload to Bethesda or not.  I personally on do my mods on the PO and post them here on the Nexus.

I appreciate the suggestion.  I'll use it for the Nexus upload. Yeah, no, there is no manual upload to Bethesda, but thanks for saying! 

Edited by sp0ckrates
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