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Settlement crop reduction mod


MaskedKrusader

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Years ago, I saw someone talk about a mod they used to reduce the amount of food produced by plants (as in the food value in workshop mode). I have scoured Nexus and then Google trying to find it, but now I can't even find a reference to it.  Does this mod exist, or am I just crazy?

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Kind of both.  The person I saw talk about it thought that it was a little incredible how two carrots or a single mutfruit bush could indefinitely sustain a person, so he got the mod that lowered the plants food value.  it took more plants to meet the food requirement, but since the value cap for a farmer is 6 regardless, they would be tending more plants.

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2 hours ago, MaskedKrusader said:

 but since the value cap for a farmer is 6 regardless

Well, by default. I use Workshop Framework which allows you to change that number. Maybe not exactly what you are looking for but it doesn't require editing every plant.

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I am also interested in this.

I like large settlments and the super productivity of farmland in this universe makes it so most of my farmers just sit around.

A 40 person settlment can be fed by 7 farmers and there are only so many other jobs to go around.

 

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18 hours ago, worm82075 said:

Well, by default. I use Workshop Framework which allows you to change that number. Maybe not exactly what you are looking for but it doesn't require editing every plant.

Yeah, it doesn't look like that mod does what I need.  I'm fine with a single farmer taking care of enough plants to feed six people, I just want it to require more crops to get to that point.

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I take it since you are here asking for such a simple mod that you have no modding experience? I am willing to make this but I warn you there will be a side effect that you may or may not want.

In vanilla 4 settlers can produce 24 food. 12 each tato, mutfruit and corn(adhesive recipe) the lower we put the number the higher the output will be. I would reccomend increasing the required ingredients for the adhesive recipe to counter this change.

Also mutfruit should probably not provide twice as much so i would reduce it to the same number as the others. Then there is the question of what to do with the planters including the vault 81 crops. I recommend allowing them to be double the output of the below number chosen. I recommend .3 so the planters would be .6 but the choice is yours.

  • .5 = 12
  • .4 = 15
  • .3 = 20
  • .2 = 30
  • .1 = 60

Choose.

Edit: Looking through the data I feel like more changes should be made at the same time.

  • Add all regular flora(not the wild) to the construction list. blood leaf, mutated fern, hubflower and silt bean.
  • Add V81 planter to construction locked behind vault 81 main quest
  • Double the planter yield
  • Make ALL flora scrappable
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2 hours ago, worm82075 said:

I take it since you are here asking for such a simple mod that you have no modding experience?

None at all, lol.

Quote

I would reccomend increasing the required ingredients for the adhesive recipe to counter this change.

I'm looking at a mod that reduces the amount of crops deposited in the workshop as well.

Quote
  • .5 = 12
  • .4 = 15
  • .3 = 20
  • .2 = 30
  • .1 = 60

Choose.

.3 sounds like the best one.  The mod I was told about before (that may or may not even exist) had apparently done .25, but had left mutfruit at .5. I always thought mutfruit being double the other crops was weird.

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