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SPS Updates and Discusstion


TheOzoneHole

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*Grunt* Drat and blast him and his updates. I finally figure something out and he goes and changes it.

 

Agreed, the new forum is gonna take getting used to (at least i assume you are referring to the forums). I do like the more organized tracking page though

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Agreed, the new forum is gonna take getting used to (at least i assume you are referring to the forums). I do like the more organized tracking page though

 

Yeah, I do mean the forums.

 

I've gotten some more work done on Slaves, most of the dialogue is done, but I've still got the moddeling work to do as well as the cell and npc creation/placement in the CS. Should get more done this week as I'm on break. I won't be making any texture changes to the items, so if anyone wants nicer textures you'll need to make them yourself and release them. The Shemayle slaves will be done as a seperate mod since it is taking so long to get the base Slaves mod out. Really the main problem at this point is that I've been having real bad cases of writer's block when it comes to the last of the pleasure dialogue.

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  • 1 month later...

It's been over a month since I've updated this forum, about about the same length of time since I've gotten any work done on the mod. :confused:

More changes to the Nexus sites, most for the bad, some for the good. Bad: Our all knowing lord and master continues to make interface changes, which might or might not be required by the coding updates that were needed. Bad: Being so totally sure that no one on the Nexus could possibly still have the resolution set to less than 1200x1000 our wonders overlord decided to make changes that would only work with resolutions of that size or larger. Good: We argued and proved that he can be a right royal idiot, more likly just a right idiot, and maybe he learned a lesson. (Who the heck am I kidding?)

 

Mod news: I've been looking at the chains and such that I'd like to add to the mod, and it looks like I can fix the issues that I have with them by altering the texture paths the nifs look at rather than having to alter the .nifs size, shape, etc. Altering the paths is still going to be :wacko: but altering the actuall nifs would be much more :yucky:. (Yes I'm in a emoticon mood.) I've decided that instead of the "Slaves serve as dishes for the dinner party" that I was going to write, I'm going to do something else. I've had writer's block on that one for the last month, I could never get it to sound right. I thought of something else that I think is just as good, and even rather hotter, so I'll go with that instead. I've not been playing MW but I did find Daggerfall and I've been rather enjoying it. This is rated M by ESRB for both violence and "Mature Sexual Themes" which is a fancy way of saying pixilated boobs. (And the pixilated boobs look rather good for something produced 15 years ago. :thumbsup: ) Both Daggerfall and Battlespire had in game nudity, which I didn't know about. Nice to know that BethSoft wasn't quite so uptight at one time; I rather wish they'd go back to that attitude as it would save the modding community a lot of time. Anywho, I'm going to get the dialogue finished, then finish transfering the scripts, build the cells and npcs, finish the script re-write that I need to do finish the texture path changes to the nifs (wish me luck) and test. With luck I'll be done by June. After that I'll go through and do the Shemayle slaves and the guards. After that we'll just wait and see.

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Well, I've got most of the dialogue done. I changed out that one kinky bit that was giving me grief with something that, I think, is much hotter. I'm finishing up the last of the anal dialogue now, leaving only one female kinky scene to be written. :sweat: So this should be done within the week as I've got an idea for that one that I think will work out okay. The only real bug that is in the system at this point is making the meshes read the texture correctly, because at the moment it looks like the npc & player have a second body wraped around each ankle. :down: Not at all what it should look like. I think I can edit the ankle out of the mesh and then make it some type of jewelery or something rather than shoes. Don't know yet, just going to have to wait and see.

 

On a nicer note, you migh have noticed there is a file uploaded with this post.

Invisible posters: "Oh, a file. I wonder what's in it?"

I'm glad you asked me that, because this is a little text file, a spoiler of sorts. This little .txt contains a sample of the SPS Slaves dialogue. Nothing super steamy, wouldn't want the room to fog up and keep you from seeing your screen.

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You tease...You horrible horrible tease!

Why must you torment us so!!

 

On a less theatrical (scenery-chewingly hammy) note glad to see you are still working on this. I was getting depressed about the state of prnmods especially with SC officially putting wasteland player to rest

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You tease...You horrible horrible tease!

Why must you torment us so!!

 

On a less theatrical (scenery-chewingly hammy) note glad to see you are still working on this. I was getting depressed about the state of prnmods especially with SC officially putting wasteland player to rest

 

Yeah that is a real downer. I can't really say that I wasn't expecting it given how much time was being taken between releases, but I think it was a combo of to many ideas from so many sources and simple lack of time on his part.

 

 

What if we join to work? Maybe it can help and we do that quickly.

 

Actually if either you, Geralt, or ComVlad, or anyone reading this, can figure out how to make the wrists, calves, and groin sections of the Better Bodies body take only the texture of those sections while inside another .nif that would save me a ton of time. Naturally you'll get credit for helping me, and kudos if I've not given them to you already. My one final is this week Thrusday so I've got a fair bit of coding to work on yet but I should have some time come the weekend. I'll be rounding out the dialogue when I'm done updating the forum so that, at least, is finished.

 

First one to PM me the data that I've confirmed as working gets the credit. If no one does then I'll figure out what to do and go from there.

 

And just to make CV even more tormented, I'm posting another teaser of the dialogue.

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The main SPS re-build file will be required for SPS slaves. Saves time for the heads.

 

The "cell of cells" :rolleyes: for Suran is complete, now I need to fix the doors, add the vendor and the slaves. I think I'm going to leave the general layout of the slave pens the same in Tel Aruhn and Sadrith Mora, but possibly add one or two more pens to each city with the new slaves. I like the idea of having those two cities as more "speciality stores" for slaves. Featuring specific races, Dunmer in Tel Aruhn and Altmer in Sadrith Mora. Sadrith Mora will also have the restraints shop. All the slaves will come with a slave bracer, and the player will be able to remove the bracers but if the player or npc wears one of the bracers from the restraints store then a key will be needed to remove the restraints. (Yes, the store will sell the keys.)

 

Restraints are going to include the following:

 

Ball and chain

slave bracers

punishment helmets

metal collars

wrist chains

ankle chains/leg irons

metal waist belts

combinations of belts, wrist chains, ankle chains, & collars

 

Piercings will come in two colors/metals: Gold & Silver.

Silver will be standard for all slaves, gold my be purchased at the same shop as the restraints.

 

All restraints will be enchanted;

Ankle chains, & anything with ankle chains will have Damage Speed enchantments.

Ball and chains will have a high Burden enchantment & Damage Agility.

Collars and piercings will have a Fortify Personality enchantment.

Punishment Helms are enchanted with Blind and Silence.

Wrist chains fortify your Strength (by a very small amount) & Damage Agility.

Waist belts fortify Endurance.

Slave bracers damage magicka for 5 points (up from the base 3) and restore fatigue by 3 points.

 

The punishment helmets are not beast race friendly. I don't know how the other items would work with beast races. I have never played as a beast race in Morrowind, and only once in Oblivion and that was after dling major overhauls to the beast races.

As far as I know, basic enchantments, that is to say, non-script effect enchantments, do work on NPCs. So if you try and take your slave into combat wearing a Punishment Helm and leg irons don't expect them to do very well or live super long.

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Thought I'd mention a few more things.

The total number of new slaves looks like it's going to be 12, the Suran market's new area replaces the door from one of the existing slave pens (one of the ones with an Argonian slave, {edit: this is to keep it from conflicting with "Of Human Bondage" [i think], which is another slave companion mod, not nearly as good as SSlave Companions though}) and will hold eight slaves. These will all be Imperials, Altmer, Bretons, or Bosmer slaves. I'm thinking two of each maybe knock it down to one Altmer and three Bretons; IDK yet. Two Dunmer slaves will be added to Tel Aruhn and two Nord slaves to Sadrith Mora. The male Altmer slave in the main area of the Suran slave market will be changed to female and the merchant npc in that area will sell her.

 

I'm sure that some one noted that no Redguard slaves are listed. Redguard slaves might end up being sold by the CT and might be added in that mod rather than here in the slaves mod. Yes, it is a bit ido-syncratic, but I feel that there is a fixed amount of space in each slave market and by adding slavery to the CT it makes them that much meaner/nastier. If I decide that the two slaves in Tel Aruhn don't take up much space I'll add them there instead, I haven't gotten around to looking yet.

 

The pleasure dialogue document is done and totals out at 14 pages with just under sixty-nine hundred words. But I've had to cut more than 1,000 words to make the dialogue fit. When I post the slaves add-on I'll include or post either a word doc or a pdf (if I can make colored text in a pdf) of the complete pleasure dialogue for those who want to read the un-cut stuff. If it ends up being a word doc then when you open it you are going to see what MS Word thinks are a ton of misspelled words and grammar errors. The former are a combination of slang, s e x terms, and Elder Scrolls specific names, the later because I had to alter tenses and cases to account for removed words. I haven't added all the dialogue to the mod yet, so I don't know how much more will need to be cut.

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I didn't realize it but the Festival Slave Market (Tel Aruhn) has more slaves than I thought it did. It seems that there is an interior slave "pen", which is really just a small room with two guards and some stairs. The rooms contains five slaves, three male and two female. I'm debating about changing them, as one of the mods I'm running, and I haven't got a clue as to which one, (though I'd bet it's either Partners_Unlimited or MCA) makes them purchasible with some basic functions. One of the things that makes me convinced that chaning these five is a bad idea is the fact that after I purchased one, she couldn't walk through the tunnel to me. She just kept bumping up against the ridges in the floor and not going anywhere. I've altered the pathgrid for the NPCs as a seperate mod in case it doesn't work or sends the game totally FUBAR. I'll try that out tomorrow some time.

 

I took some screenshots of both FSM in Tel Aruhn and the slave cages in Sadrith Mora, the slave trader there has some interesting dialogue which provides some more history/lore/background on the Morrowind slave trade and it seems to fit in with what I'm doing in the SPS Slaves mod. Since he is already there I can just use him as the slave trader for Sadrith Mora, but I'll have to create new NPCs for both Tel Aruhn and Suran. I might simply replace two of the slaves in the cages in Sadrith Mora, all three are Argonians, and I think that there is enough room by the existing part of FSM to add two more cages, I'll just have to be clever about how I do it.

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