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Texture show in CK but not in game


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88_Grrlie_HP.esp

I used Creation Kit (CK) to change the textures to be displayed using the following method:

1. Select the kit piece in the render window.
2. Right click it to edit.
3. Find the Extra tab, chose material swap.
4. Select a new material from the pulldown menu.
5. Remember to hit OK.
6. Enjoy your new material.

The textures that I wanted show correctly in the CK but do not show while in game.  (Please see file attached) 

Need help as I can't find out what is needs to be done.

Here are the settings currently in place:

---------------------------------
FALLOUT 4 CONFIGURATION FILES
---------------------------------
FALLOUT4.INI
----
[Archive]
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
SResourceArchiveList2=Fallout4 - Animations.ba2
sResourceDataDirsFinal=
SGeometryPackageList=Fallout4 - Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList=Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
bInvalidateOlderFiles=1

-----
FALLOUT4CUSTOM.INI 
-----
[Archive]     <--- Not sure if these lines are still needed here
sResourceDataDirsFinal=  
bInvalidateOlderFiles=1

----------------------------------
CREATION KIT VERSION  1.10.982.3 
CREATED Sunday, 28 April 2024, 21:17:38
----------------------------------
CREATIONKITCUSTOM.INI
----
[GENERAL]

bAllowMultipleEditors=0
bAllowMultipleMasterLoads=1

----
CREATIONKITPREFS.INI
----
[GENERAL]
sFile Path=C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\


 

Edited by grrlie
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That method works sometimes and not others. I don't know why.

Two things you can try.

Just extract the textures to the correct path in your data folder., has worked for me.

The couple of times it didn't, I had to edit the strings in the  Nif file with NifSkope, and then put the the edited extracted nif file, and the BGSM and texture files in the Data folder.

So far, this has always worked.

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On 5/7/2024 at 2:57 AM, grrlie said:

sFile Path=C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\

This right here is big fkn problem. Your woes trying to mod this game have only just began if you don't address this now. UAC does not allow programs to write to the program files folder at runtime, this is why all standard windows programs use the app data folder. UAC will not even warn you and will allow a program to write to the folder and then immediately revert the change so you will have no clue what is happening. Before you can troubleshoot your mods any further you need to move your Steam install to the root...C:/Steam. you don't have to reinstall either, Steam will facilitate the move and fix shortcuts and registry entries. Look up some info on how to go about that.

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