grrlie Posted May 7, 2024 Share Posted May 7, 2024 (edited) 88_Grrlie_HP.esp I used Creation Kit (CK) to change the textures to be displayed using the following method: 1. Select the kit piece in the render window. 2. Right click it to edit. 3. Find the Extra tab, chose material swap. 4. Select a new material from the pulldown menu. 5. Remember to hit OK. 6. Enjoy your new material. The textures that I wanted show correctly in the CK but do not show while in game. (Please see file attached) Need help as I can't find out what is needs to be done. Here are the settings currently in place: --------------------------------- FALLOUT 4 CONFIGURATION FILES --------------------------------- FALLOUT4.INI ---- [Archive] sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2 sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2 SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2 SResourceArchiveList2=Fallout4 - Animations.ba2 sResourceDataDirsFinal= SGeometryPackageList=Fallout4 - Geometry.csg SCellResourceIndexFileList=Fallout4.cdx SResourceArchiveMemoryCacheList=Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2 bInvalidateOlderFiles=1 ----- FALLOUT4CUSTOM.INI ----- [Archive] <--- Not sure if these lines are still needed here sResourceDataDirsFinal= bInvalidateOlderFiles=1 ---------------------------------- CREATION KIT VERSION 1.10.982.3 CREATED Sunday, 28 April 2024, 21:17:38 ---------------------------------- CREATIONKITCUSTOM.INI ---- [GENERAL] bAllowMultipleEditors=0 bAllowMultipleMasterLoads=1 ---- CREATIONKITPREFS.INI ---- [GENERAL] sFile Path=C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\ Edited May 7, 2024 by grrlie Link to comment Share on other sites More sharing options...
olnorton Posted May 8, 2024 Share Posted May 8, 2024 That method works sometimes and not others. I don't know why. Two things you can try. Just extract the textures to the correct path in your data folder., has worked for me. The couple of times it didn't, I had to edit the strings in the Nif file with NifSkope, and then put the the edited extracted nif file, and the BGSM and texture files in the Data folder. So far, this has always worked. Link to comment Share on other sites More sharing options...
worm82075 Posted May 8, 2024 Share Posted May 8, 2024 On 5/7/2024 at 2:57 AM, grrlie said: sFile Path=C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\ This right here is big fkn problem. Your woes trying to mod this game have only just began if you don't address this now. UAC does not allow programs to write to the program files folder at runtime, this is why all standard windows programs use the app data folder. UAC will not even warn you and will allow a program to write to the folder and then immediately revert the change so you will have no clue what is happening. Before you can troubleshoot your mods any further you need to move your Steam install to the root...C:/Steam. you don't have to reinstall either, Steam will facilitate the move and fix shortcuts and registry entries. Look up some info on how to go about that. Link to comment Share on other sites More sharing options...
grrlie Posted May 14, 2024 Author Share Posted May 14, 2024 The Next-Gen update 2 has fixed this issue. Thanks to all that replied. 1 Link to comment Share on other sites More sharing options...
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