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Help me find a mod: Generic NPCs with the same eye preset...


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Hey!

 

I was browsing mods a while ago and there was one that addressed the fact that there are many generic NPCs have that "wide eye, high eyebrows, generic preset" look. I didn't think it was much at the time, but now I see it everywhere.

 

I can't find this mod anywhere anymore. The mod had a lot of face morphs for NPCs, but after hours of searching, I just can't find it.

 

Does anyone know the mod I'm talking about?

 

Cheers

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  • 1 month later...

Difficult question. this is very subjective.

One of the mods that tries to give more "life" to NPCs is Dragon Age Redesigned, which I think uses also customized eyes textures. I use the "Lore" version to have minimal impact and keep fidelity, and I use it only for NPCs (NOT for companions). On top of it, I prefer to customize the companions and other major NPCs to my likes, by tweaking and merging from the vast pot on Nexus.

Edited by gioveb
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  • 2 weeks later...
On 6/10/2024 at 6:06 AM, gioveb said:

Difficult question. this is very subjective.

One of the mods that tries to give more "life" to NPCs is Dragon Age Redesigned, which I think uses also customized eyes textures. I use the "Lore" version to have minimal impact and keep fidelity, and I use it only for NPCs (NOT for companions). On top of it, I prefer to customize the companions and other major NPCs to my likes, by tweaking and merging from the vast pot on Nexus.

How would you merge such mods? What does that mean? 

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"Merging" mods that replace NPC morphs would be picking and choosing which morphs to use from two or more mods, removing the unwanted/conflicting morphs, and possibly creating a "personal" mod that includes that preferred selection of files.

For example, I use DA Redesigned Recommended version as my "base" headmorph replacer mod. But since I've created my own headmorphs for all the elves in DAO/DAA, utilizing the meshes, textures, and tints from tmp7704's DA2-style  elf update, my files would conflict with DAR's elf morphs. And I also have quite a few morphs I've created for major NPCs and companions, in addition to using a handful of morphs for various NPCs by other modders.

So I've created pair of  "personal" mods.

One (zz_DAO_morphs) contains three sub-folders:

  • DAO_NPC_morphs // the several DAO NPC morphs by other modders, and DA Redesigned (Recommended, but without all elf morphs and any morphs which conflict with my creations, the DAA morphs, or the non-DAR morphs by other modders)
  • DAA_NPC_morphs // all Awakening NPC morphs not made by me or from DA Redesigned
  • tsm_NPC_morphs  // all the morphs I've created myself + the support files from elf updateDA2 style elves

The other (aa_cosmetic_mod_misc1) contains all support files for the NPC morphs  (i.e., Dracomies True Textures, tucked hair, and other cosmetic mods, as required).

Because I intend to use the same files in future installs, I've created (and archived) those two compilations into DAO ModManager-installable .override packages, so I don't have to do the hard work of tracking down requirements or comparing files for conflicts again.

And I keep track (TXT file in each of the overrides) of what mods each file originally came from, in addition to using subfolders with identifiable names (so there's  no risk of confusing where proper credit is due).

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