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the mods I create don't access .ba2 files or vanilla files.


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I wanted to update my situation, I understood how the creation kit works and it is very useful...
In the creation kit the connections are made when I start the game........
The game blocks access to .ba2 files and textures, .nif, vanilla meshes

image.thumb.jpeg.5bf5b88fdf4c313476de15be78f3bfb6.jpeg

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Individual textures are not registered to a specific plugin so the game is looking for those assets in a BA2 that matches the name of your plugin. If you want to use textures from another plugin (ie; vanilla) you will have to access them with a material swap that was created by that other plugin. the only way around this is to clone the assets you are trying to use and include them in your own BA2.

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5 minutes ago, worm82075 said:

Individual textures are not registered to a specific plugin so the game is looking for those assets in a BA2 that matches the name of your plugin. If you want to use textures from another plugin (ie; vanilla) you will have to access them with a material swap that was created by that other plugin. the only way around this is to clone the assets you are trying to use and include them in your own BA2.

I realize this may have seemed pretty obvious, but thanks anyway for clarifying it

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