xlghostlx Posted May 11 Share Posted May 11 Where do i edit wetness materials to make some outfits react to rain?? Here an example: In the first pic clear weather: Then start raining and the jeans get wet but not the sweater so i wanted to edit: Link to comment Share on other sites More sharing options...
worm82075 Posted May 11 Share Posted May 11 This probably isn't going to be helpful but I've been editing some flora meshes recently and noticed a wetness material listed in the header string array(indexed node names) but unlike the texture material which is assigned as the node name of the texture set, the wetness material is not assigned to a specific node, it's just present in the header string array. i don't know if this is a remnant of a previous attempt add wetness to flora leaves that was abandoned or if this is the actual mechanic the engine uses to assign the wetness fx. 1 Link to comment Share on other sites More sharing options...
xlghostlx Posted May 12 Author Share Posted May 12 14 hours ago, worm82075 said: This probably isn't going to be helpful but I've been editing some flora meshes recently and noticed a wetness material listed in the header string array(indexed node names) but unlike the texture material which is assigned as the node name of the texture set, the wetness material is not assigned to a specific node, it's just present in the header string array. i don't know if this is a remnant of a previous attempt add wetness to flora leaves that was abandoned or if this is the actual mechanic the engine uses to assign the wetness fx. Thank you i'll have to investigate more so! I hope someone knows how to do anyway Link to comment Share on other sites More sharing options...
Ceqatre Posted May 12 Share Posted May 12 Hello ! Use the Material Editor to open the .bgsm files. You can find some Wet Parameters there and tweak them. 1 Link to comment Share on other sites More sharing options...
robotized Posted May 12 Share Posted May 12 Isn't wetness controlled with separate materials? Usually if the path to this material is missing in the BGSM, the items don't get wetness effect. When you open the BGSM, under Material tab it is found just below the wet settings, it's called Root Material Path. For example for armor is used template/ArmorTemplate_Wet.bgsm. You can find the rest of the wetness materials inside Fallout4 - Materials.ba2, in the Template sub-folder, as in the example they have _Wet at the end of the name. Link to comment Share on other sites More sharing options...
xlghostlx Posted May 13 Author Share Posted May 13 22 hours ago, Ceqatre said: Hello ! Use the Material Editor to open the .bgsm files. You can find some Wet Parameters there and tweak them. Nice!!! But Obi's Cozy Classic Outfit Jeans and Shirt BSGM has the same settings so i don't understand why lol Link to comment Share on other sites More sharing options...
xlghostlx Posted May 13 Author Share Posted May 13 Nevermind i did it FINALLY!!!! Thank you! 1 Link to comment Share on other sites More sharing options...
worm82075 Posted May 13 Share Posted May 13 If you did something outside of the documented procedure please share as it may help someone else in the future. If it was an honest mistake on your part then no need to comment. Either way, I'm glad you got it sorted. 1 Link to comment Share on other sites More sharing options...
Ceqatre Posted May 14 Share Posted May 14 On 5/12/2024 at 4:47 PM, robotized said: Isn't wetness controlled with separate materials? Usually if the path to this material is missing in the BGSM, the items don't get wetness effect. When you open the BGSM, under Material tab it is found just below the wet settings, it's called Root Material Path. For example for armor is used template/ArmorTemplate_Wet.bgsm. You can find the rest of the wetness materials inside Fallout4 - Materials.ba2, in the Template sub-folder, as in the example they have _Wet at the end of the name. This separate file is I believe a global parameter since if you change something to it, it will apply it to every material that uses it as a template Link to comment Share on other sites More sharing options...
robotized Posted May 14 Share Posted May 14 6 hours ago, Ceqatre said: This separate file is I believe a global parameter since if you change something to it, it will apply it to every material that uses it as a template Well, yes, I figure it's like this, considering the example(template/ArmorTemplate_Wet.bgsm) is used for a lot of armors in the game. But I didn't mention the wetness templates with the suggestion to edit them. Rather to use one of the templates and not mess around with settings. Link to comment Share on other sites More sharing options...
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